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@ -8,6 +8,7 @@ |
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL { |
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namespace { |
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@ -58,6 +59,14 @@ void EmitPrologue(EmitContext& ctx) { |
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if (ctx.StageInitializesVaryings()) { |
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InitializeVaryings(ctx); |
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} |
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if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) { |
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for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) { |
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if (ctx.info.stores_frag_color[index]) { |
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continue; |
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} |
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ctx.Add("frag_color{}=vec4(0,0,0,1);", index); |
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} |
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} |
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} |
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void EmitEpilogue(EmitContext&) {} |
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