@ -288,8 +288,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
" and safe to set at 16x on most GPUs. " ) ) ;
" and safe to set at 16x on most GPUs. " ) ) ;
INSERT ( Settings ,
INSERT ( Settings ,
gpu_accuracy ,
gpu_accuracy ,
tr ( " Accuracy Level:" ) ,
tr ( " GPU emulation accuracy. \n Most games render fine with Normal, but High is still "
tr ( " GPU Level:" ) ,
tr ( " Controls the GPU emulation accuracy.\n Most games render fine with Normal, but High is still "
" required for some. \n Particles tend to only render correctly with High "
" required for some. \n Particles tend to only render correctly with High "
" accuracy. \n Extreme should only be used for debugging. \n This option can "
" accuracy. \n Extreme should only be used for debugging. \n This option can "
" be changed while playing. \n Some games may require booting on high to render "
" be changed while playing. \n Some games may require booting on high to render "
@ -297,7 +297,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
INSERT ( Settings ,
INSERT ( Settings ,
dma_accuracy ,
dma_accuracy ,
tr ( " DMA Level: " ) ,
tr ( " DMA Level: " ) ,
tr ( " Adjusts the DMA precision level. Higher precision may fix some games, but it can also directly impact performance in some cases.\n If unsure, leave it at Default. " ) ) ;
tr ( " Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\n If unsure, leave it at Default. " ) ) ;
INSERT ( Settings ,
INSERT ( Settings ,
use_asynchronous_shaders ,
use_asynchronous_shaders ,
tr ( " Use asynchronous shader building (Hack) " ) ,
tr ( " Use asynchronous shader building (Hack) " ) ,