7 changed files with 177 additions and 1 deletions
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31src/video_core/engines/draw_manager.cpp
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20src/video_core/engines/draw_manager.h
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1src/video_core/engines/maxwell_3d.cpp
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16src/video_core/engines/maxwell_3d.h
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13src/video_core/host_shaders/blit_color_float.frag
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59src/video_core/renderer_opengl/blit_image.cpp
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38src/video_core/renderer_opengl/blit_image.h
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#version 450 |
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layout(binding = 0) uniform sampler2D tex; |
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layout(location = 0) in vec2 texcoord; |
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layout(location = 0) out vec4 color; |
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void main() { |
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color = textureLod(tex, texcoord, 0); |
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} |
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "video_core/host_shaders/blit_color_float_frag.h"
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#include "video_core/host_shaders/full_screen_triangle_vert.h"
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#include "video_core/renderer_opengl/blit_image.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL { |
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BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_) |
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: program_manager(program_manager_), |
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full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)), |
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blit_color_to_color_frag( |
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CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {} |
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BlitImageHelper::~BlitImageHelper() = default; |
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void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler, |
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const Region2D& dst_region, const Region2D& src_region, |
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const Extent3D& src_size) { |
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glEnable(GL_CULL_FACE); |
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glDisable(GL_COLOR_LOGIC_OP); |
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glDisable(GL_DEPTH_TEST); |
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glDisable(GL_STENCIL_TEST); |
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glDisable(GL_POLYGON_OFFSET_FILL); |
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glDisable(GL_RASTERIZER_DISCARD); |
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glDisable(GL_ALPHA_TEST); |
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glDisablei(GL_BLEND, 0); |
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
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glCullFace(GL_BACK); |
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glFrontFace(GL_CW); |
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
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glDepthRangeIndexed(0, 0.0, 0.0); |
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program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle); |
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glProgramUniform2f(full_screen_vert.handle, 0, |
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static_cast<float>(src_region.end.x - src_region.start.x) / |
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static_cast<float>(src_size.width), |
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static_cast<float>(src_region.end.y - src_region.start.y) / |
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static_cast<float>(src_size.height)); |
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glProgramUniform2f(full_screen_vert.handle, 1, |
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static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width), |
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static_cast<float>(src_region.start.y) / |
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static_cast<float>(src_size.height)); |
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glViewport(std::min(dst_region.start.x, dst_region.end.x), |
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std::min(dst_region.start.y, dst_region.end.y), |
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std::abs(dst_region.end.x - dst_region.start.x), |
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std::abs(dst_region.end.y - dst_region.start.y)); |
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer); |
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glBindSampler(0, src_sampler); |
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glBindTextureUnit(0, src_image_view); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glDrawArrays(GL_TRIANGLES, 0, 3); |
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} |
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} // namespace OpenGL
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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#pragma once |
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#include <glad/glad.h> |
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#include "video_core/engines/fermi_2d.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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#include "video_core/texture_cache/types.h" |
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namespace OpenGL { |
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using VideoCommon::Extent3D; |
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using VideoCommon::Offset2D; |
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using VideoCommon::Region2D; |
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class ProgramManager; |
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class Framebuffer; |
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class ImageView; |
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class BlitImageHelper { |
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public: |
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explicit BlitImageHelper(ProgramManager& program_manager); |
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~BlitImageHelper(); |
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void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler, |
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const Region2D& dst_region, const Region2D& src_region, |
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const Extent3D& src_size); |
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private: |
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ProgramManager& program_manager; |
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OGLProgram full_screen_vert; |
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OGLProgram blit_color_to_color_frag; |
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}; |
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} // namespace OpenGL |
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