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@ -3018,8 +3018,10 @@ void GMainWindow::OnRestartGame() { |
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if (!system->IsPoweredOn()) { |
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if (!system->IsPoweredOn()) { |
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return; |
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return; |
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} |
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} |
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// Make a copy since BootGame edits game_path
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BootGame(QString(current_game_path)); |
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path); |
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ShutdownGame(); |
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BootGame(current_game); |
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} |
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} |
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void GMainWindow::OnPauseGame() { |
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void GMainWindow::OnPauseGame() { |
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