Also make destructor virtual so that instances are properly destructed.
@ -19,7 +19,7 @@ public:
RendererBase() : m_current_fps(0), m_current_frame(0) {
}
~RendererBase() {
virtual ~RendererBase() {
/// Swap buffers (render frame)
@ -13,11 +13,11 @@
#include <array>
class RendererOpenGL : virtual public RendererBase {
class RendererOpenGL : public RendererBase {
public:
RendererOpenGL();
~RendererOpenGL();
~RendererOpenGL() override;
void SwapBuffers();