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@ -3,38 +3,65 @@ |
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audin_u.h"
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namespace Service::Audio { |
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namespace Service::Audio { |
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class IAudioIn final : public ServiceFramework<IAudioIn> { |
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public: |
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explicit IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} { |
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// clang-format off
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static const FunctionInfo functions[] = { |
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{0, nullptr, "GetAudioInState"}, |
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{1, nullptr, "Start"}, |
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{2, nullptr, "Stop"}, |
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{3, nullptr, "AppendAudioInBuffer"}, |
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{4, nullptr, "RegisterBufferEvent"}, |
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{5, nullptr, "GetReleasedAudioInBuffer"}, |
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{6, nullptr, "ContainsAudioInBuffer"}, |
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{7, nullptr, "AppendUacInBuffer"}, |
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{8, nullptr, "AppendAudioInBufferAuto"}, |
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{9, nullptr, "GetReleasedAudioInBuffersAuto"}, |
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{10, nullptr, "AppendUacInBufferAuto"}, |
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{11, nullptr, "GetAudioInBufferCount"}, |
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{12, nullptr, "SetDeviceGain"}, |
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{13, nullptr, "GetDeviceGain"}, |
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{14, nullptr, "FlushAudioInBuffers"}, |
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}; |
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// clang-format on
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RegisterHandlers(functions); |
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} |
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}; |
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IAudioIn::IAudioIn(Core::System& system_) |
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: ServiceFramework{system_, "IAudioIn"}, buffer_event{system_.Kernel()} { |
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// clang-format off
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static const FunctionInfo functions[] = { |
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{0, nullptr, "GetAudioInState"}, |
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{1, &IAudioIn::Start, "Start"}, |
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{2, nullptr, "Stop"}, |
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{3, nullptr, "AppendAudioInBuffer"}, |
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{4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"}, |
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{5, nullptr, "GetReleasedAudioInBuffer"}, |
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{6, nullptr, "ContainsAudioInBuffer"}, |
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{7, nullptr, "AppendUacInBuffer"}, |
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{8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"}, |
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{9, nullptr, "GetReleasedAudioInBuffersAuto"}, |
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{10, nullptr, "AppendUacInBufferAuto"}, |
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{11, nullptr, "GetAudioInBufferCount"}, |
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{12, nullptr, "SetDeviceGain"}, |
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{13, nullptr, "GetDeviceGain"}, |
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{14, nullptr, "FlushAudioInBuffers"}, |
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}; |
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// clang-format on
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RegisterHandlers(functions); |
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Kernel::KAutoObject::Create(std::addressof(buffer_event)); |
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buffer_event.Initialize("IAudioIn:BufferEvent"); |
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} |
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IAudioIn::~IAudioIn() = default; |
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void IAudioIn::Start(Kernel::HLERequestContext& ctx) { |
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LOG_WARNING(Service_Audio, "(STUBBED) called"); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ResultSuccess); |
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} |
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void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) { |
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LOG_WARNING(Service_Audio, "(STUBBED) called"); |
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IPC::ResponseBuilder rb{ctx, 2, 1}; |
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rb.Push(ResultSuccess); |
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rb.PushCopyObjects(buffer_event.GetReadableEvent()); |
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} |
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void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) { |
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LOG_WARNING(Service_Audio, "(STUBBED) called"); |
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IPC::ResponseBuilder rb{ctx, 2}; |
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rb.Push(ResultSuccess); |
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} |
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AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} { |
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AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} { |
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// clang-format off
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// clang-format off
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