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[video_core] Improve texture rendering (#2830)

This fixes some edge cases and improves texture rendering, bringing it closer to specifications. This fixes many assertions that occur in some games, such as EOW.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2830
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
pull/2841/head
MaranBr 2 months ago
committed by crueter
parent
commit
73ebf59af7
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 26
      src/video_core/texture_cache/image_info.cpp
  2. 28
      src/video_core/texture_cache/image_view_info.cpp

26
src/video_core/texture_cache/image_info.cpp

@ -54,48 +54,63 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
TextureType tex_type = config.texture_type;
if (tex_type == TextureType::Texture1D && (config.Depth() > 1 || config.BaseLayer() != 0)) {
tex_type = TextureType::Texture1DArray;
} else if (tex_type == TextureType::Texture2D && (config.Depth() > 1 || config.BaseLayer() != 0)) {
tex_type = TextureType::Texture2DArray;
}
switch (tex_type) {
case TextureType::Texture1D:
ASSERT(config.BaseLayer() == 0);
ASSERT(config.Depth() == 1);
type = ImageType::e1D;
size.width = config.Width();
size.depth = 1;
resources.layers = 1;
break;
case TextureType::Texture1DArray:
ASSERT(config.Depth() > 0);
ASSERT(config.BaseLayer() < config.Depth());
type = ImageType::e1D;
size.width = config.Width();
resources.layers = config.BaseLayer() + config.Depth();
size.depth = 1;
resources.layers = config.Depth() - config.BaseLayer();
break;
case TextureType::Texture2D:
case TextureType::Texture2DNoMipmap:
ASSERT(config.BaseLayer() == 0);
ASSERT(config.Depth() == 1);
type = config.IsPitchLinear() ? ImageType::Linear : ImageType::e2D;
rescaleable = !config.IsPitchLinear();
size.width = config.Width();
size.height = config.Height();
resources.layers = config.BaseLayer() + 1;
size.depth = 1;
resources.layers = 1;
break;
case TextureType::Texture2DArray:
ASSERT(config.Depth() > 0);
ASSERT(config.BaseLayer() < config.Depth());
type = ImageType::e2D;
rescaleable = true;
size.width = config.Width();
size.height = config.Height();
resources.layers = config.BaseLayer() + config.Depth();
size.depth = 1;
resources.layers = config.Depth() - config.BaseLayer();
break;
case TextureType::TextureCubemap:
ASSERT(config.Depth() == 1);
type = ImageType::e2D;
size.width = config.Width();
size.height = config.Height();
resources.layers = config.BaseLayer() + 6;
size.depth = 1;
resources.layers = 6;
break;
case TextureType::TextureCubeArray:
UNIMPLEMENTED_IF(config.load_store_hint != 0);
ASSERT(config.Depth() > 0);
type = ImageType::e2D;
size.width = config.Width();
size.height = config.Height();
resources.layers = config.BaseLayer() + config.Depth() * 6;
size.depth = 1;
resources.layers = (config.Depth() - config.BaseLayer()) * 6;
break;
case TextureType::Texture3D:
ASSERT(config.BaseLayer() == 0);
@ -108,6 +123,7 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
case TextureType::Texture1DBuffer:
type = ImageType::Buffer;
size.width = config.Width();
size.depth = 1;
resources.layers = 1;
break;
default:

28
src/video_core/texture_cache/image_view_info.cpp

@ -43,29 +43,35 @@ ImageViewInfo::ImageViewInfo(const TICEntry& config, s32 base_layer) noexcept
TextureType tex_type = config.texture_type;
if (tex_type == TextureType::Texture1D && (config.Depth() > 1 || base_layer != 0)) {
tex_type = TextureType::Texture1DArray;
} else if (tex_type == TextureType::Texture2D && (config.Depth() > 1 || base_layer != 0)) {
tex_type = TextureType::Texture2DArray;
}
switch (tex_type) {
case TextureType::Texture1D:
ASSERT(config.Height() == 1);
ASSERT(config.Depth() == 1);
ASSERT(base_layer == 0);
type = ImageViewType::e1D;
range.extent.layers = 1;
break;
case TextureType::Texture1DArray:
ASSERT(config.Height() == 1);
ASSERT(config.Depth() > 0);
ASSERT(static_cast<u32>(base_layer) < config.Depth());
type = ImageViewType::e1DArray;
range.extent.layers = config.Depth();
range.extent.layers = config.Depth() - base_layer;
break;
case TextureType::Texture2D:
case TextureType::Texture2DNoMipmap:
ASSERT(config.Depth() == 1);
ASSERT(base_layer == 0);
type = config.normalized_coords ? ImageViewType::e2D : ImageViewType::Rect;
range.extent.layers = 1;
break;
case TextureType::Texture2DArray:
ASSERT(config.Depth() > 0);
ASSERT(static_cast<u32>(base_layer) < config.Depth());
type = ImageViewType::e2DArray;
range.extent.layers = config.Depth();
break;
case TextureType::Texture3D:
type = ImageViewType::e3D;
range.extent.layers = config.Depth() - base_layer;
break;
case TextureType::TextureCubemap:
ASSERT(config.Depth() == 1);
@ -73,11 +79,19 @@ ImageViewInfo::ImageViewInfo(const TICEntry& config, s32 base_layer) noexcept
range.extent.layers = 6;
break;
case TextureType::TextureCubeArray:
ASSERT(config.Depth() > 0);
ASSERT(static_cast<u32>(base_layer) < config.Depth());
type = ImageViewType::CubeArray;
range.extent.layers = config.Depth() * 6;
range.extent.layers = (config.Depth() - base_layer) * 6;
break;
case TextureType::Texture3D:
ASSERT(base_layer == 0);
type = ImageViewType::e3D;
range.extent.layers = 1;
break;
case TextureType::Texture1DBuffer:
type = ImageViewType::Buffer;
range.extent.layers = 1;
break;
default:
ASSERT_MSG(false, "Invalid texture_type={}", static_cast<int>(tex_type));

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