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gl_shader_decompiler: Simplify GetCommonDeclarations()

nce_cpp
Lioncash 8 years ago
parent
commit
71c3648ad6
  1. 10
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

10
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -6,6 +6,9 @@
#include <set> #include <set>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include <fmt/format.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
@ -1774,11 +1777,8 @@ private:
}; // namespace Decompiler }; // namespace Decompiler
std::string GetCommonDeclarations() { std::string GetCommonDeclarations() {
std::string declarations;
declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
declarations += '\n';
return declarations;
return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n",
RasterizerOpenGL::MaxConstbufferSize / sizeof(GLvec4));
} }
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset, boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,

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