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gl_shader_cache: Conditionally use viewport mask

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
712afb51d4
  1. 2
      src/video_core/renderer_opengl/gl_shader_cache.cpp

2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_vote = true,
.support_viewport_index_layer_non_geometry =
device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
.support_viewport_mask = true,
.support_viewport_mask = device.HasNvViewportArray2(),
.support_typeless_image_loads = device.HasImageLoadFormatted(),
.support_demote_to_helper_invocation = false,
.support_int64_atomics = false,

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