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[core] Add overridable game setting functionality

pull/2963/head
kleidis 3 months ago
committed by Kleidis
parent
commit
707fb5205f
  1. 2
      src/core/CMakeLists.txt
  2. 119
      src/core/GameSettings.cpp
  3. 50
      src/core/GameSettings.h
  4. 45
      src/core/core.cpp

2
src/core/CMakeLists.txt

@ -17,6 +17,8 @@ add_library(core STATIC
constants.h constants.h
core.cpp core.cpp
core.h core.h
GameSettings.cpp
GameSettings.h
core_timing.cpp core_timing.cpp
core_timing.h core_timing.h
cpu_manager.cpp cpu_manager.cpp

119
src/core/GameSettings.cpp

@ -0,0 +1,119 @@
// Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/GameSettings.h"
#include <algorithm>
#include <cctype>
#include "common/logging/log.h"
#include "common/settings.h"
#include "video_core/renderer_base.h"
namespace Core::GameSettings {
static GPUVendor GetGPU(const std::string& gpu_vendor_string) {
struct Entry { const char* name; GPUVendor vendor; };
static constexpr Entry GpuVendor[] = {
// NVIDIA
{"NVIDIA", GPUVendor::Nvidia},
{"Nouveau", GPUVendor::Nvidia},
{"NVK", GPUVendor::Nvidia},
{"Tegra", GPUVendor::Nvidia},
// AMD
{"AMD", GPUVendor::AMD},
{"RadeonSI", GPUVendor::AMD},
{"RADV", GPUVendor::AMD},
{"AMDVLK", GPUVendor::AMD},
{"R600", GPUVendor::AMD},
// Intel
{"Intel", GPUVendor::Intel},
{"ANV", GPUVendor::Intel},
{"i965", GPUVendor::Intel},
{"i915", GPUVendor::Intel},
{"OpenSWR", GPUVendor::Intel},
// Apple
{"Apple", GPUVendor::Apple},
{"MoltenVK", GPUVendor::Apple},
// Qualcomm / Adreno
{"Qualcomm", GPUVendor::Qualcomm},
{"Turnip", GPUVendor::Qualcomm},
// ARM / Mali
{"Mali", GPUVendor::ARM},
{"PanVK", GPUVendor::ARM},
// Imagination / PowerVR
{"PowerVR", GPUVendor::Imagination},
{"PVR", GPUVendor::Imagination},
// Microsoft / WARP / D3D12 GL
{"D3D12", GPUVendor::Microsoft},
{"Microsoft", GPUVendor::Microsoft},
{"WARP", GPUVendor::Microsoft},
};
for (const auto& entry : GpuVendor) {
if (gpu_vendor_string == entry.name) {
return entry.vendor;
}
}
// legacy (shouldn't be needed anymore, but just in case)
std::string gpu = gpu_vendor_string;
std::transform(gpu.begin(), gpu.end(), gpu.begin(), [](unsigned char c){ return (char)std::tolower(c); });
if (gpu.find("geforce") != std::string::npos) {
return GPUVendor::Nvidia;
}
if (gpu.find("radeon") != std::string::npos || gpu.find("ati") != std::string::npos) {
return GPUVendor::AMD;
}
return GPUVendor::Unknown;
}
static OS DetectOS() {
#if defined(_WIN32)
return OS::Windows;
#elif defined(__ANDROID__)
return OS::Android;
#elif defined(__APPLE__)
return OS::MacOS;
#elif defined(__FreeBSD__)
return OS::FreeBSD;
#elif defined(__sun) && defined(__SVR4)
return OS::Solaris;
#elif defined(__linux__)
return OS::Linux;
#else
return OS::Unknown;
#endif
}
EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer) {
EnvironmentInfo env{};
env.os = DetectOS();
env.vendor_string = renderer.GetDeviceVendor();
env.vendor = GetGPU(env.vendor_string);
return env;
}
void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer) {
const auto env = DetectEnvironment(renderer);
switch (static_cast<TitleID>(program_id)) {
case TitleID::SuperMario3DWorld:
// examples
/*if (env.os == OS::Android || env.vendor == GPUVendor::ARM) {
Settings::values.aspect_ratio = Settings::AspectRatio::R21_9;
}
break;*/
default:
break;
}
LOG_INFO(Core, "Applied game settings for title ID {:016X} on OS {}, GPU vendor {} ({})",
program_id,
static_cast<int>(env.os),
static_cast<int>(env.vendor),
env.vendor_string);
}
} // namespace Core::GameSettings

50
src/core/GameSettings.h

@ -0,0 +1,50 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include <cstdint>
#include <string>
namespace VideoCore { class RendererBase; }
namespace Core::GameSettings {
enum class OS {
Windows,
Linux,
MacOS,
Android,
FreeBSD,
Solaris,
Unknown,
};
enum class GPUVendor {
Nvidia,
AMD,
Intel,
Apple,
Qualcomm,
ARM,
Imagination,
Microsoft,
Unknown,
};
enum class TitleID : std::uint64_t {
SuperMario3DWorld = 0x010028600EBDA000ULL,
};
struct EnvironmentInfo {
OS os{OS::Unknown};
GPUVendor vendor{GPUVendor::Unknown};
std::string vendor_string; // raw string from driver
};
EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer);
void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer);
} // namespace Core::GameSettings

45
src/core/core.cpp

@ -292,48 +292,6 @@ struct System::Impl {
return SystemResultStatus::Success; return SystemResultStatus::Success;
} }
void LoadOverrides(u64 programId) const {
std::string vendor = gpu_core->Renderer().GetDeviceVendor();
LOG_INFO(Core, "GPU Vendor: {}", vendor);
// Reset all per-game flags
Settings::values.use_squashed_iterated_blend = false;
// Insert PC overrides here
#ifdef ANDROID
// Example on how to set a setting based on the program ID and vendor
if (programId == 0x010028600EBDA000 && vendor == "Mali") { // Mario 3d World
// Settings::values.example = true;
}
// Example array of program IDs
const std::array<u64, 10> example_array = {
//0xprogramId
0x0004000000033400, // Game 1
0x0004000000033500 // Game 2
// And so on
};
for (auto id : example_array) {
if (programId == id) {
// Settings::values.example = true;
break;
}
}
#endif
// Ninja Gaiden Ragebound
constexpr u64 ngr = 0x0100781020710000ULL;
if (programId == ngr) {
LOG_INFO(Core, "Enabling game specifc override: use_squashed_iterated_blend");
Settings::values.use_squashed_iterated_blend = true;
}
}
SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window, SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath, const std::string& filepath,
Service::AM::FrontendAppletParameters& params) { Service::AM::FrontendAppletParameters& params) {
@ -435,9 +393,6 @@ struct System::Impl {
void ShutdownMainProcess() { void ShutdownMainProcess() {
SetShuttingDown(true); SetShuttingDown(true);
// Reset per-game flags
Settings::values.use_squashed_iterated_blend = false;
is_powered_on = false; is_powered_on = false;
exit_locked = false; exit_locked = false;
exit_requested = false; exit_requested = false;

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