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[core/filesystem] "easier" cheats folder structure like Ryujinx (#2795)
[core/filesystem] "easier" cheats folder structure like Ryujinx (#2795)
Less annoying way to make cheats Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2795 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>pull/2812/head
committed by
crueter
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GPG Key ID: 425ACD2D4830EBC6
3 changed files with 64 additions and 17 deletions
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# User Handbook - Data, savefiles and storage |
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## Cheats |
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Cheats can be placed in the two manners: |
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**Method 1**: |
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- Right click on "Open mod directory" |
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- Create a file called `cheat_mycheat.txt` (the file must start with `cheat_` to be recognized as one) |
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- Write the cheat into said text file |
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- Done |
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This method doesn't account for build IDs, so any cheats for previous builds will not be automatically filtered out. |
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**Method 2**: |
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- Right click on "Open mod directory" |
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- Create a folder called `My cheat` |
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- Inside said folder create another one: `cheats` |
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- Then inside said folder create a file with the build ID in hexadecimal, lowercase, for example `1234FBCDE0000000.txt` |
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- Write the cheat into said text file |
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- Done |
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To delete a cheat simply do the process backwards (delete the folder/file). |
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## Savefiles |
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The method to access save data is simple: |
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- Right click on "Open save directory" |
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## Maintaining a library |
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### ZFS |
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One of the best ways to keep a gallery of archives is using a ZFS pool compressed with zstd. |
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```sh |
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sudo zfs create zroot/switch` |
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sudo zfs set compression=zstd zroot/switch |
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``` |
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A new ZFS dataset will then be available on `/zroot/switch`. From which then can be added as a normal game directory. Remember to ensure proper permissions with `chmod 755 /zroot/switch/*`. |
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