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@ -30,10 +30,8 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { |
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return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; |
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} |
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std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) { |
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std::string OutputVertexIndex(EmitContext& ctx) { |
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switch (ctx.stage) { |
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case Stage::Geometry: |
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return fmt::format("[{}]", vertex); |
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case Stage::TessellationControl: |
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return "[gl_InvocationID]"; |
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default: |
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@ -252,12 +250,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, |
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} |
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, |
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std::string_view vertex) { |
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[[maybe_unused]] std::string_view vertex) { |
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if (IR::IsGeneric(attr)) { |
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const u32 index{IR::GenericAttributeIndex(attr)}; |
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const u32 element{IR::GenericAttributeElement(attr)}; |
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const GenericElementInfo& info{ctx.output_generics.at(index).at(element)}; |
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const auto output_decorator{OutputVertexIndex(ctx, vertex)}; |
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const auto output_decorator{OutputVertexIndex(ctx)}; |
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if (info.num_components == 1) { |
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ctx.Add("{}{}={};", info.name, output_decorator, value); |
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} else { |
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