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@ -794,14 +794,10 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( |
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std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, |
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bool is_tld4) { |
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const auto [coord_offsets, size, wrap_value, |
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diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> { |
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if (is_tld4) { |
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return {{0, 8, 16}, 6, 32, 64}; |
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} else { |
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return {{0, 4, 8}, 4, 8, 16}; |
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} |
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}(); |
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const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U}; |
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const u32 size = is_tld4 ? 6 : 4; |
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const s32 wrap_value = is_tld4 ? 32 : 8; |
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const s32 diff_value = is_tld4 ? 64 : 16; |
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const u32 mask = (1U << size) - 1; |
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std::vector<Node> aoffi; |
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@ -814,7 +810,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor |
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LOG_WARNING(HW_GPU, |
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"AOFFI constant folding failed, some hardware might have graphical issues"); |
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for (std::size_t coord = 0; coord < coord_count; ++coord) { |
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const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size); |
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const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size); |
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const Node condition = |
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Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value)); |
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const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value)); |
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@ -824,7 +820,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor |
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} |
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for (std::size_t coord = 0; coord < coord_count; ++coord) { |
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s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask; |
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s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask; |
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if (value >= wrap_value) { |
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value -= diff_value; |
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} |
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