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@ -1710,9 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t |
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system->RegisterExecuteProgramCallback( |
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system->RegisterExecuteProgramCallback( |
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); |
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); |
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// Register an Exit callback such that Core can exit the currently running application.
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system->RegisterExitCallback([this]() { render_window->Exit(); }); |
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); |
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); |
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); |
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); |
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -1799,12 +1796,16 @@ void GMainWindow::ShutdownGame() { |
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system->SetShuttingDown(true); |
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system->SetShuttingDown(true); |
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system->DetachDebugger(); |
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system->DetachDebugger(); |
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discord_rpc->Pause(); |
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discord_rpc->Pause(); |
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emu_thread->RequestStop(); |
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RequestGameExit(); |
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emit EmulationStopping(); |
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emit EmulationStopping(); |
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// Wait for emulation thread to complete and delete it
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// Wait for emulation thread to complete and delete it
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emu_thread->wait(); |
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if (!emu_thread->wait(5000)) { |
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emu_thread->ForceStop(); |
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emu_thread->wait(); |
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} |
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emu_thread = nullptr; |
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emu_thread = nullptr; |
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emulation_running = false; |
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emulation_running = false; |
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