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@ -747,6 +747,8 @@ void GMainWindow::InitializeWidgets() { |
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shader_building_label = new QLabel(); |
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shader_building_label->setToolTip(tr("The amount of shaders currently being built")); |
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res_scale_label = new QLabel(); |
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res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier.")); |
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emu_speed_label = new QLabel(); |
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emu_speed_label->setToolTip( |
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tr("Current emulation speed. Values higher or lower than 100% " |
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@ -759,8 +761,8 @@ void GMainWindow::InitializeWidgets() { |
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tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " |
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"full-speed emulation this should be at most 16.67 ms.")); |
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for (auto& label : |
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{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) { |
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for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label, |
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emu_frametime_label}) { |
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label->setVisible(false); |
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label->setFrameStyle(QFrame::NoFrame); |
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label->setContentsMargins(4, 0, 4, 0); |
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@ -1535,6 +1537,7 @@ void GMainWindow::ShutdownGame() { |
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// Disable status bar updates
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status_bar_update_timer.stop(); |
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shader_building_label->setVisible(false); |
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res_scale_label->setVisible(false); |
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emu_speed_label->setVisible(false); |
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game_fps_label->setVisible(false); |
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emu_frametime_label->setVisible(false); |
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@ -2981,6 +2984,11 @@ void GMainWindow::UpdateStatusBar() { |
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shader_building_label->setVisible(false); |
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} |
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const auto res_info = Settings::values.resolution_info; |
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const auto res_scale = res_info.up_factor; |
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res_scale_label->setText( |
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tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale)); |
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if (Settings::values.use_speed_limit.GetValue()) { |
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emu_speed_label->setText(tr("Speed: %1% / %2%") |
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.arg(results.emulation_speed * 100.0, 0, 'f', 0) |
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@ -2996,6 +3004,7 @@ void GMainWindow::UpdateStatusBar() { |
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} |
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emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); |
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res_scale_label->setVisible(true); |
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emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); |
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game_fps_label->setVisible(true); |
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emu_frametime_label->setVisible(true); |
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