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@ -235,6 +235,15 @@ static void ProcessShaderCode(VertexShaderState& state) { |
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break; |
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} |
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case OpCode::Id::FLR: |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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continue; |
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dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); |
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} |
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break; |
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case OpCode::Id::MAX: |
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for (int i = 0; i < 4; ++i) { |
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if (!swizzle.DestComponentEnabled(i)) |
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