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@ -3,6 +3,7 @@ |
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cmath>
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#include <functional>
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@ -358,7 +359,7 @@ public: |
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return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), |
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y / r * (r - deadzone) / (1 - deadzone)); |
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} |
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return std::make_tuple<float, float>(0.0f, 0.0f); |
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return {}; |
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} |
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { |
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@ -574,10 +575,10 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() { |
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namespace { |
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Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, |
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float value = 0.1) { |
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float value = 0.1f) { |
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Common::ParamPackage params({{"engine", "sdl"}}); |
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params.Set("port", port); |
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params.Set("guid", guid); |
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params.Set("guid", std::move(guid)); |
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params.Set("axis", axis); |
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if (value > 0) { |
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params.Set("direction", "+"); |
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@ -592,7 +593,7 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid |
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Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { |
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Common::ParamPackage params({{"engine", "sdl"}}); |
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params.Set("port", port); |
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params.Set("guid", guid); |
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params.Set("guid", std::move(guid)); |
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params.Set("button", button); |
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return params; |
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} |
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@ -601,7 +602,7 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u |
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Common::ParamPackage params({{"engine", "sdl"}}); |
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params.Set("port", port); |
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params.Set("guid", guid); |
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params.Set("guid", std::move(guid)); |
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params.Set("hat", hat); |
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switch (value) { |
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case SDL_HAT_UP: |
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@ -670,11 +671,21 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui |
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} // Anonymous namespace
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ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { |
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if (!params.Has("guid") || !params.Has("port")) { |
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return {}; |
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} |
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
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auto* controller = joystick->GetSDLGameController(); |
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if (controller == nullptr) { |
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return {}; |
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} |
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// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
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// We will add those afterwards
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// This list also excludes Screenshot since theres not really a mapping for that
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std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton> |
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switch_to_sdl_button = { |
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using ButtonBindings = |
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; |
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static constexpr ButtonBindings switch_to_sdl_button{{ |
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{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, |
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{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, |
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{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, |
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@ -692,33 +703,30 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa |
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{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, |
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{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, |
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{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, |
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}; |
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if (!params.Has("guid") || !params.Has("port")) { |
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return {}; |
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} |
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
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auto controller = joystick->GetSDLGameController(); |
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if (!controller) { |
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return {}; |
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} |
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ButtonMapping mapping{}; |
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for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { |
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const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); |
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mapping[switch_button] = |
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); |
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} |
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}}; |
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// Add the missing bindings for ZL/ZR
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std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis = |
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{ |
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using ZBindings = |
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; |
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static constexpr ZBindings switch_to_sdl_axis{{ |
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{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, |
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{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, |
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}; |
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}}; |
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ButtonMapping mapping; |
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mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); |
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for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { |
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const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); |
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mapping.insert_or_assign( |
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switch_button, |
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
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} |
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for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { |
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const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); |
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mapping[switch_button] = |
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding); |
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mapping.insert_or_assign( |
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switch_button, |
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BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); |
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} |
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return mapping; |
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@ -729,8 +737,8 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa |
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return {}; |
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} |
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const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); |
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auto controller = joystick->GetSDLGameController(); |
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if (!controller) { |
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auto* controller = joystick->GetSDLGameController(); |
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if (controller == nullptr) { |
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return {}; |
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} |
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@ -739,16 +747,18 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); |
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const auto& binding_left_y = |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); |
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mapping[Settings::NativeAnalog::LStick] = |
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mapping.insert_or_assign(Settings::NativeAnalog::LStick, |
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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binding_left_x.value.axis, binding_left_y.value.axis); |
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binding_left_x.value.axis, |
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binding_left_y.value.axis)); |
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const auto& binding_right_x = |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); |
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const auto& binding_right_y = |
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); |
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mapping[Settings::NativeAnalog::RStick] = |
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, |
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
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binding_right_x.value.axis, binding_right_y.value.axis); |
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binding_right_x.value.axis, |
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binding_right_y.value.axis)); |
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return mapping; |
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} |
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@ -784,7 +794,7 @@ public: |
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} |
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return {}; |
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} |
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std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) { |
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[[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { |
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switch (event.type) { |
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case SDL_JOYAXISMOTION: |
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if (std::abs(event.jaxis.value / 32767.0) < 0.5) { |
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@ -795,7 +805,7 @@ public: |
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case SDL_JOYHATMOTION: |
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return {SDLEventToButtonParamPackage(state, event)}; |
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} |
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return {}; |
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return std::nullopt; |
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} |
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}; |
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