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READY TO MERGE [android] fix for carousel late bottominset and one single game bugs (#3028)

kleidis found a rare condition that pops when using gesture navigation, in which by the lack of bottom inset availability in time, carousel sizes get oversized. then i've put some non zero value backup to cover.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3028
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
pull/3064/head
xbzk 1 month ago
committed by crueter
parent
commit
65fa1a37e2
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 19
      src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/GamesFragment.kt
  2. 78
      src/android/app/src/main/java/org/yuzu/yuzu_emu/views/CarouselRecyclerView.kt

19
src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/GamesFragment.kt

@ -53,6 +53,7 @@ class GamesFragment : Fragment() {
private var originalHeaderLeftMargin: Int? = null
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
private var fallbackBottomInset: Int = 0
companion object {
private const val SEARCH_TEXT = "SearchText"
@ -208,12 +209,12 @@ class GamesFragment : Fragment() {
else -> throw IllegalArgumentException("Invalid view type: $savedViewType")
}
if (savedViewType == GameAdapter.VIEW_TYPE_CAROUSEL) {
doOnNextLayout {
(this as? CarouselRecyclerView)?.setCarouselMode(true, gameAdapter)
adapter = gameAdapter
(binding.gridGames as? View)?.let { it -> ViewCompat.requestApplyInsets(it)}
doOnNextLayout { //Carousel: important to avoid overlap issues
(this as? CarouselRecyclerView)?.notifyLaidOut(fallbackBottomInset)
}
} else {
(this as? CarouselRecyclerView)?.setCarouselMode(false)
(this as? CarouselRecyclerView)?.setupCarousel(false)
}
adapter = gameAdapter
lastViewType = savedViewType
@ -237,9 +238,8 @@ class GamesFragment : Fragment() {
override fun onResume() {
super.onResume()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(
gamesViewModel.lastScrollPosition
)
(binding.gridGames as? CarouselRecyclerView)?.setupCarousel(true)
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(gamesViewModel.lastScrollPosition)
}
}
@ -494,6 +494,11 @@ class GamesFragment : Fragment() {
mlpFab.rightMargin = rightInset + fabPadding
binding.addDirectory.layoutParams = mlpFab
val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
fallbackBottomInset = bottomInset
(binding.gridGames as? CarouselRecyclerView)?.notifyInsetsReady(bottomInset)
windowInsets
}
}

78
src/android/app/src/main/java/org/yuzu/yuzu_emu/views/CarouselRecyclerView.kt

@ -20,9 +20,8 @@ import androidx.core.view.doOnNextLayout
import org.yuzu.yuzu_emu.YuzuApplication
import androidx.preference.PreferenceManager
import androidx.core.view.WindowInsetsCompat
/**
* CarouselRecyclerView encapsulates all carousel logic for the games UI.
* CarouselRecyclerView encapsulates all carousel content for the games UI.
* It manages overlapping cards, center snapping, custom drawing order,
* joypad & fling navigation and mid-screen swipe-to-refresh.
*/
@ -34,6 +33,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
private var overlapFactor: Float = 0f
private var overlapPx: Int = 0
private var bottomInset: Int = -1
private var overlapDecoration: OverlappingDecoration? = null
private var pagerSnapHelper: PagerSnapHelper? = null
private var scalingScrollListener: OnScrollListener? = null
@ -202,46 +202,61 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
}
fun setCarouselMode(enabled: Boolean, gameAdapter: GameAdapter? = null) {
if (enabled) {
useCustomDrawingOrder = true
fun refreshView() {
updateChildScalesAndAlpha()
focusCenteredCard()
}
fun notifyInsetsReady(newBottomInset: Int) {
if (bottomInset != newBottomInset) {
bottomInset = newBottomInset
}
setupCarousel(true)
}
fun notifyLaidOut(fallBackBottomInset: Int) {
if (bottomInset < 0) bottomInset = fallBackBottomInset
var gameAdapter = adapter as? GameAdapter ?: return
var newCardSize = cardSize(bottomInset)
if (gameAdapter.cardSize != newCardSize) {
gameAdapter.setCardSize(newCardSize)
}
setupCarousel(true)
}
val insets = rootWindowInsets?.let { WindowInsetsCompat.toWindowInsetsCompat(it, this) }
val bottomInset = insets?.getInsets(WindowInsetsCompat.Type.systemBars())?.bottom ?: 0
fun cardSize(bottomInset: Int): Int {
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f,
1f
)
val cardSize = (userFactor * (height - bottomInset)).toInt()
gameAdapter?.setCardSize(cardSize)
return (userFactor * (height - bottomInset)).toInt()
}
val internalOverlapFactor = resources.getFraction(
R.fraction.carousel_overlap_factor,
1,
1
)
overlapFactor = preferences.getFloat(CAROUSEL_OVERLAP_FACTOR, internalOverlapFactor).coerceIn(
0f,
1f
)
fun setupCarousel(enabled: Boolean) {
if (enabled) {
val gameAdapter = adapter as? GameAdapter ?: return
if (gameAdapter.cardSize == 0) return
if (bottomInset < 0) return
useCustomDrawingOrder = true
val cardSize = gameAdapter.cardSize
val internalOverlapFactor = resources.getFraction(R.fraction.carousel_overlap_factor,1,1)
overlapFactor = preferences.getFloat(CAROUSEL_OVERLAP_FACTOR, internalOverlapFactor).coerceIn(0f,1f)
overlapPx = (cardSize * overlapFactor).toInt()
val internalFlingMultiplier = resources.getFraction(
R.fraction.carousel_fling_multiplier,
1,
1
)
val internalFlingMultiplier = resources.getFraction(R.fraction.carousel_fling_multiplier,1,1)
flingMultiplier = preferences.getFloat(
CAROUSEL_FLING_MULTIPLIER,
internalFlingMultiplier
).coerceIn(1f, 5f)
gameAdapter?.registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
gameAdapter .registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
override fun onChanged() {
if (pendingScrollAfterReload) {
post {
jigglyScroll()
doOnNextLayout {
refreshView()
pendingScrollAfterReload = false
}
}
@ -257,7 +272,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
addItemDecoration(overlapDecoration!!)
}
// Gradual scalingAdd commentMore actions
// Gradual scaling on scroll
if (scalingScrollListener == null) {
scalingScrollListener = object : OnScrollListener() {
override fun onScrolled(recyclerView: RecyclerView, dx: Int, dy: Int) {
@ -315,8 +330,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
super.scrollToPosition(position)
(layoutManager as? LinearLayoutManager)?.scrollToPositionWithOffset(position, overlapPx)
doOnNextLayout {
updateChildScalesAndAlpha()
focusCenteredCard()
refreshView()
}
}
@ -382,12 +396,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
return sorted[i].first
}
fun jigglyScroll() {
scrollBy(-1, 0)
scrollBy(1, 0)
focusCenteredCard()
}
inner class OverlappingDecoration(private val overlap: Int) : ItemDecoration() {
override fun getItemOffsets(
outRect: Rect,

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