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@ -857,18 +857,11 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 |
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const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); |
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const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); |
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Buffer& buffer = slot_buffers[binding.buffer_id]; |
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Buffer& buffer = slot_buffers[binding.buffer_id]; |
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TouchBuffer(buffer, binding.buffer_id); |
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TouchBuffer(buffer, binding.buffer_id); |
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && |
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size <= channel_state->uniform_buffer_skip_cache_size && |
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!memory_tracker.IsRegionGpuModified(device_addr, size); |
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if (use_fast_buffer) { |
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if (binding.buffer_id != NULL_BUFFER_ID && size <= channel_state->uniform_buffer_skip_cache_size && !memory_tracker.IsRegionGpuModified(device_addr, size)) { |
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const bool should_fast_bind = !HasFastUniformBufferBound(stage, binding_index) || channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size; |
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if constexpr (IS_OPENGL) { |
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if constexpr (IS_OPENGL) { |
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if (runtime.HasFastBufferSubData()) { |
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if (runtime.HasFastBufferSubData()) { |
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// Fast path for Nvidia |
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const bool should_fast_bind = |
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!HasFastUniformBufferBound(stage, binding_index) || |
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size; |
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if (should_fast_bind) { |
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if (should_fast_bind) { |
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// We only have to bind when the currently bound buffer is not the fast version |
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; |
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; |
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; |
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; |
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runtime.BindFastUniformBuffer(stage, binding_index, size); |
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runtime.BindFastUniformBuffer(stage, binding_index, size); |
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@ -878,10 +871,12 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 |
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return; |
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return; |
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} |
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} |
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} |
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} |
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if (should_fast_bind) { |
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; |
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index; |
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; |
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; |
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// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan |
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const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); |
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runtime.BindMappedUniformBuffer(stage, binding_index, size); |
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} |
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const std::span<u8> span = runtime.GetMappedUniformBufferSpan(stage, binding_index); |
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device_memory.ReadBlockUnsafe(device_addr, span.data(), size); |
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device_memory.ReadBlockUnsafe(device_addr, span.data(), size); |
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return; |
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return; |
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} |
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} |
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