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[core] Fix range batching using nil ranges (#3349)

this fixes mario rabbids flickering at start

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3349
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
pull/3348/head
lizzie 2 months ago
committed by crueter
parent
commit
651585963a
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 2
      src/core/device_memory_manager.inc

2
src/core/device_memory_manager.inc

@ -602,7 +602,7 @@ void DeviceMemoryManager<Traits>::UpdatePagesCachedBatch(std::span<const std::pa
return; return;
} }
// Make a local copy and sort by address // Make a local copy and sort by address
std::vector<std::pair<DAddr, size_t>> tmp(ranges.size(), {0, 0});
std::vector<std::pair<DAddr, size_t>> tmp(ranges.begin(), ranges.end());
std::sort(tmp.begin(), tmp.end(), [](const auto& a, const auto& b) { return a.first < b.first; }); std::sort(tmp.begin(), tmp.end(), [](const auto& a, const auto& b) { return a.first < b.first; });
// Coalesce adjacent/overlapping ranges // Coalesce adjacent/overlapping ranges

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