Browse Source
kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.
nce_cpp
kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.
nce_cpp
3 changed files with 210 additions and 0 deletions
@ -0,0 +1,134 @@ |
|||||
|
// Copyright 2018 yuzu emulator team
|
||||
|
// Licensed under GPLv2 or any later version
|
||||
|
// Refer to the license.txt file included.
|
||||
|
|
||||
|
#include "core/core_timing.h"
|
||||
|
#include "core/hle/kernel/process.h"
|
||||
|
#include "core/hle/kernel/scheduler.h"
|
||||
|
|
||||
|
namespace Kernel { |
||||
|
|
||||
|
Scheduler::Scheduler(std::shared_ptr<ARM_Interface> cpu_core) : cpu_core(cpu_core) {} |
||||
|
|
||||
|
Scheduler::~Scheduler() { |
||||
|
for (auto& thread : thread_list) { |
||||
|
thread->Stop(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
bool Scheduler::HaveReadyThreads() { |
||||
|
return ready_queue.get_first() != nullptr; |
||||
|
} |
||||
|
|
||||
|
Thread* Scheduler::GetCurrentThread() const { |
||||
|
return current_thread.get(); |
||||
|
} |
||||
|
|
||||
|
Thread* Scheduler::PopNextReadyThread() { |
||||
|
Thread* next = nullptr; |
||||
|
Thread* thread = GetCurrentThread(); |
||||
|
|
||||
|
if (thread && thread->status == THREADSTATUS_RUNNING) { |
||||
|
// We have to do better than the current thread.
|
||||
|
// This call returns null when that's not possible.
|
||||
|
next = ready_queue.pop_first_better(thread->current_priority); |
||||
|
if (!next) { |
||||
|
// Otherwise just keep going with the current thread
|
||||
|
next = thread; |
||||
|
} |
||||
|
} else { |
||||
|
next = ready_queue.pop_first(); |
||||
|
} |
||||
|
|
||||
|
return next; |
||||
|
} |
||||
|
|
||||
|
void Scheduler::SwitchContext(Thread* new_thread) { |
||||
|
Thread* previous_thread = GetCurrentThread(); |
||||
|
|
||||
|
// Save context for previous thread
|
||||
|
if (previous_thread) { |
||||
|
previous_thread->last_running_ticks = CoreTiming::GetTicks(); |
||||
|
cpu_core->SaveContext(previous_thread->context); |
||||
|
|
||||
|
if (previous_thread->status == THREADSTATUS_RUNNING) { |
||||
|
// This is only the case when a reschedule is triggered without the current thread
|
||||
|
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
|
ready_queue.push_front(previous_thread->current_priority, previous_thread); |
||||
|
previous_thread->status = THREADSTATUS_READY; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Load context of new thread
|
||||
|
if (new_thread) { |
||||
|
ASSERT_MSG(new_thread->status == THREADSTATUS_READY, |
||||
|
"Thread must be ready to become running."); |
||||
|
|
||||
|
// Cancel any outstanding wakeup events for this thread
|
||||
|
new_thread->CancelWakeupTimer(); |
||||
|
|
||||
|
auto previous_process = Kernel::g_current_process; |
||||
|
|
||||
|
current_thread = new_thread; |
||||
|
|
||||
|
ready_queue.remove(new_thread->current_priority, new_thread); |
||||
|
new_thread->status = THREADSTATUS_RUNNING; |
||||
|
|
||||
|
if (previous_process != current_thread->owner_process) { |
||||
|
Kernel::g_current_process = current_thread->owner_process; |
||||
|
SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table); |
||||
|
} |
||||
|
|
||||
|
cpu_core->LoadContext(new_thread->context); |
||||
|
cpu_core->SetTlsAddress(new_thread->GetTLSAddress()); |
||||
|
} else { |
||||
|
current_thread = nullptr; |
||||
|
// Note: We do not reset the current process and current page table when idling because
|
||||
|
// technically we haven't changed processes, our threads are just paused.
|
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void Scheduler::Reschedule() { |
||||
|
Thread* cur = GetCurrentThread(); |
||||
|
Thread* next = PopNextReadyThread(); |
||||
|
|
||||
|
if (cur && next) { |
||||
|
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId()); |
||||
|
} else if (cur) { |
||||
|
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId()); |
||||
|
} else if (next) { |
||||
|
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId()); |
||||
|
} |
||||
|
|
||||
|
SwitchContext(next); |
||||
|
} |
||||
|
|
||||
|
void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { |
||||
|
thread_list.push_back(thread); |
||||
|
ready_queue.prepare(priority); |
||||
|
} |
||||
|
|
||||
|
void Scheduler::RemoveThread(Thread* thread) { |
||||
|
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), |
||||
|
thread_list.end()); |
||||
|
} |
||||
|
|
||||
|
void Scheduler::ScheduleThread(Thread* thread, u32 priority) { |
||||
|
ASSERT(thread->status == THREADSTATUS_READY); |
||||
|
ready_queue.push_back(priority, thread); |
||||
|
} |
||||
|
|
||||
|
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { |
||||
|
ASSERT(thread->status == THREADSTATUS_READY); |
||||
|
ready_queue.remove(priority, thread); |
||||
|
} |
||||
|
|
||||
|
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { |
||||
|
// If thread was ready, adjust queues
|
||||
|
if (thread->status == THREADSTATUS_READY) |
||||
|
ready_queue.move(thread, thread->current_priority, priority); |
||||
|
else |
||||
|
ready_queue.prepare(priority); |
||||
|
} |
||||
|
|
||||
|
} // namespace Kernel
|
||||
@ -0,0 +1,74 @@ |
|||||
|
// Copyright 2018 yuzu emulator team |
||||
|
// Licensed under GPLv2 or any later version |
||||
|
// Refer to the license.txt file included. |
||||
|
|
||||
|
#pragma once |
||||
|
|
||||
|
#include <memory> |
||||
|
#include <vector> |
||||
|
#include "common/common_types.h" |
||||
|
#include "common/thread_queue_list.h" |
||||
|
#include "core/arm/arm_interface.h" |
||||
|
#include "core/hle/kernel/thread.h" |
||||
|
|
||||
|
namespace Kernel { |
||||
|
|
||||
|
class Scheduler final { |
||||
|
public: |
||||
|
Scheduler(std::shared_ptr<ARM_Interface> cpu_core); |
||||
|
~Scheduler(); |
||||
|
|
||||
|
/// Returns whether there are any threads that are ready to run. |
||||
|
bool HaveReadyThreads(); |
||||
|
|
||||
|
/// Reschedules to the next available thread (call after current thread is suspended) |
||||
|
void Reschedule(); |
||||
|
|
||||
|
/// Gets the current running thread |
||||
|
Thread* GetCurrentThread() const; |
||||
|
|
||||
|
/// Adds a new thread to the scheduler |
||||
|
void AddThread(SharedPtr<Thread> thread, u32 priority); |
||||
|
|
||||
|
/// Removes a thread from the scheduler |
||||
|
void RemoveThread(Thread* thread); |
||||
|
|
||||
|
/// Schedules a thread that has become "ready" |
||||
|
void ScheduleThread(Thread* thread, u32 priority); |
||||
|
|
||||
|
/// Unschedules a thread that was already scheduled |
||||
|
void UnscheduleThread(Thread* thread, u32 priority); |
||||
|
|
||||
|
/// Sets the priority of a thread in the scheduler |
||||
|
void SetThreadPriority(Thread* thread, u32 priority); |
||||
|
|
||||
|
/// Returns a list of all threads managed by the scheduler |
||||
|
const std::vector<SharedPtr<Thread>>& GetThreadList() const { |
||||
|
return thread_list; |
||||
|
} |
||||
|
|
||||
|
private: |
||||
|
/** |
||||
|
* Pops and returns the next thread from the thread queue |
||||
|
* @return A pointer to the next ready thread |
||||
|
*/ |
||||
|
Thread* PopNextReadyThread(); |
||||
|
|
||||
|
/** |
||||
|
* Switches the CPU's active thread context to that of the specified thread |
||||
|
* @param new_thread The thread to switch to |
||||
|
*/ |
||||
|
void SwitchContext(Thread* new_thread); |
||||
|
|
||||
|
/// Lists all thread ids that aren't deleted/etc. |
||||
|
std::vector<SharedPtr<Thread>> thread_list; |
||||
|
|
||||
|
/// Lists only ready thread ids. |
||||
|
Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue; |
||||
|
|
||||
|
SharedPtr<Thread> current_thread = nullptr; |
||||
|
|
||||
|
std::shared_ptr<ARM_Interface> cpu_core; |
||||
|
}; |
||||
|
|
||||
|
} // namespace Kernel |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue