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@ -39,11 +39,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) { |
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return Shader::TextureType::Color1D; |
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return Shader::TextureType::Color1D; |
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case Tegra::Texture::TextureType::Texture2D: |
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case Tegra::Texture::TextureType::Texture2D: |
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case Tegra::Texture::TextureType::Texture2DNoMipmap: |
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case Tegra::Texture::TextureType::Texture2DNoMipmap: |
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if (entry.normalized_coords) { |
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return Shader::TextureType::Color2D; |
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} else { |
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return Shader::TextureType::Color2DRect; |
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} |
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return entry.normalized_coords ? Shader::TextureType::Color2D |
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: Shader::TextureType::Color2DRect; |
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case Tegra::Texture::TextureType::Texture3D: |
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case Tegra::Texture::TextureType::Texture3D: |
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return Shader::TextureType::Color3D; |
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return Shader::TextureType::Color3D; |
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case Tegra::Texture::TextureType::TextureCubemap: |
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case Tegra::Texture::TextureType::TextureCubemap: |
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