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make a bit more mergeable

eden-orbis-ps4
lizzie 2 weeks ago
parent
commit
6353a7c597
  1. 1
      .ci/ps4/build.sh
  2. 6
      src/audio_core/CMakeLists.txt
  3. 3
      src/hid_core/resources/npad/npad.cpp

1
.ci/ps4/build.sh

@ -52,6 +52,7 @@ cmake -S . -B build -G "Unix Makefiles" \
-DCPMUTIL_FORCE_BUNDLED=ON \ -DCPMUTIL_FORCE_BUNDLED=ON \
-DYUZU_USE_EXTERNAL_FFMPEG=ON \ -DYUZU_USE_EXTERNAL_FFMPEG=ON \
-DYUZU_USE_CPM=ON \ -DYUZU_USE_CPM=ON \
-DDYNARMIC_ENABLE_NO_EXECUTE_SUPPORT=OFF \
-DDYNARMIC_TESTS=ON \ -DDYNARMIC_TESTS=ON \
-DYUZU_USE_EXTERNAL_SDL2=ON \ -DYUZU_USE_EXTERNAL_SDL2=ON \
"${EXTRA_CMAKE_FLAGS[@]}" || exit "${EXTRA_CMAKE_FLAGS[@]}" || exit

6
src/audio_core/CMakeLists.txt

@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
@ -251,8 +251,8 @@ if (ENABLE_SDL2)
sink/sdl2_sink.cpp sink/sdl2_sink.cpp
sink/sdl2_sink.h sink/sdl2_sink.h
) )
target_include_directories(audio_core PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
target_link_libraries(audio_core PRIVATE SDL2)
target_link_libraries(audio_core PRIVATE SDL2::SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2) target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif() endif()

3
src/hid_core/resources/npad/npad.cpp

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@ -1340,6 +1340,7 @@ void NPad::UpdateHandheldAbstractState() {
void NPad::EnableAppletToGetInput(u64 aruid) { void NPad::EnableAppletToGetInput(u64 aruid) {
std::scoped_lock lock{mutex}; std::scoped_lock lock{mutex};
std::scoped_lock shared_lock{*applet_resource_holder.shared_mutex}; std::scoped_lock shared_lock{*applet_resource_holder.shared_mutex};
for (auto& abstract_pad : abstracted_pads) { for (auto& abstract_pad : abstracted_pads) {
abstract_pad.EnableAppletToGetInput(aruid); abstract_pad.EnableAppletToGetInput(aruid);
} }

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