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renderer_opengl: Create gl_framebuffer_data if empty.

nce_cpp
bunnei 6 years ago
parent
commit
61f86b0058
  1. 3
      src/video_core/renderer_opengl/renderer_opengl.cpp

3
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -379,7 +379,8 @@ void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebu
// If framebuffer is provided, reload it from memory to a texture // If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) || if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) || screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
screen_info.texture.pixel_format != framebuffer->pixel_format) {
screen_info.texture.pixel_format != framebuffer->pixel_format ||
gl_framebuffer_data.empty()) {
// Reallocate texture if the framebuffer size has changed. // Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a // This is expected to not happen very often and hence should not be a
// performance problem. // performance problem.

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