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More check, remove some useless ones

pull/179/head
Gamer64 7 months ago
committed by crueter
parent
commit
613ea6449a
  1. 2
      src/core/core_timing.cpp
  2. 2
      src/core/cpu_manager.cpp
  3. 2
      src/video_core/fence_manager.h

2
src/core/core_timing.cpp

@ -56,9 +56,7 @@ CoreTiming::~CoreTiming() {
void CoreTiming::ThreadEntry(CoreTiming& instance) { void CoreTiming::ThreadEntry(CoreTiming& instance) {
static constexpr char name[] = "HostTiming"; static constexpr char name[] = "HostTiming";
#if MICROPROFILE_ENABLED
MicroProfileOnThreadCreate(name); MicroProfileOnThreadCreate(name);
#endif
Common::SetCurrentThreadName(name); Common::SetCurrentThreadName(name);
Common::SetCurrentThreadPriority(Common::ThreadPriority::High); Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
instance.on_thread_init(); instance.on_thread_init();

2
src/core/cpu_manager.cpp

@ -192,9 +192,7 @@ void CpuManager::RunThread(std::stop_token token, std::size_t core) {
} else { } else {
name = "CPUThread"; name = "CPUThread";
} }
#if MICROPROFILE_ENABLED
MicroProfileOnThreadCreate(name.c_str()); MicroProfileOnThreadCreate(name.c_str());
#endif
Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical); Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
auto& data = core_data[core]; auto& data = core_data[core];

2
src/video_core/fence_manager.h

@ -219,9 +219,11 @@ private:
MicroProfileOnThreadCreate(name.c_str()); MicroProfileOnThreadCreate(name.c_str());
// Cleanup // Cleanup
#if MICROPROFILE_ENABLED
SCOPE_EXIT { SCOPE_EXIT {
MicroProfileOnThreadExit(); MicroProfileOnThreadExit();
}; };
#endif
Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::High); Common::SetCurrentThreadPriority(Common::ThreadPriority::High);

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