|
|
@ -5,6 +5,7 @@ |
|
|
#include "shader_recompiler/backend/glasm/emit_context.h"
|
|
|
#include "shader_recompiler/backend/glasm/emit_context.h"
|
|
|
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
|
|
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
|
|
#include "shader_recompiler/frontend/ir/value.h"
|
|
|
|
|
|
#include "shader_recompiler/profile.h"
|
|
|
|
|
|
|
|
|
namespace Shader::Backend::GLASM { |
|
|
namespace Shader::Backend::GLASM { |
|
|
|
|
|
|
|
|
@ -111,19 +112,39 @@ void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a, ScalarF32 |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
|
|
|
if (ctx.profile.support_derivative_control) { |
|
|
ctx.Add("DDX.FINE {}.x,{};", inst, p); |
|
|
ctx.Add("DDX.FINE {}.x,{};", inst, p); |
|
|
|
|
|
} else { |
|
|
|
|
|
// LOG_WARNING
|
|
|
|
|
|
ctx.Add("DDX {}.x,{};", inst, p); |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
|
|
|
if (ctx.profile.support_derivative_control) { |
|
|
ctx.Add("DDY.FINE {}.x,{};", inst, p); |
|
|
ctx.Add("DDY.FINE {}.x,{};", inst, p); |
|
|
|
|
|
} else { |
|
|
|
|
|
// LOG_WARNING
|
|
|
|
|
|
ctx.Add("DDY {}.x,{};", inst, p); |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
|
|
|
if (ctx.profile.support_derivative_control) { |
|
|
ctx.Add("DDX.COARSE {}.x,{};", inst, p); |
|
|
ctx.Add("DDX.COARSE {}.x,{};", inst, p); |
|
|
|
|
|
} else { |
|
|
|
|
|
// LOG_WARNING
|
|
|
|
|
|
ctx.Add("DDX {}.x,{};", inst, p); |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { |
|
|
|
|
|
if (ctx.profile.support_derivative_control) { |
|
|
ctx.Add("DDY.COARSE {}.x,{};", inst, p); |
|
|
ctx.Add("DDY.COARSE {}.x,{};", inst, p); |
|
|
|
|
|
} else { |
|
|
|
|
|
// LOG_WARNING
|
|
|
|
|
|
ctx.Add("DDY {}.x,{};", inst, p); |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
} // namespace Shader::Backend::GLASM
|
|
|
} // namespace Shader::Backend::GLASM
|