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glasm: Implement IsHelperInvocation

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
5f9dd18113
  1. 2
      src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
  2. 4
      src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

2
src/shader_recompiler/backend/glasm/emit_glasm_instructions.h

@ -70,7 +70,7 @@ void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx);
void EmitIsHelperInvocation(EmitContext& ctx);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx);
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);

4
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@ -168,8 +168,8 @@ void EmitSampleId(EmitContext& ctx) {
NotImplemented();
}
void EmitIsHelperInvocation(EmitContext& ctx) {
NotImplemented();
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
}
void EmitYDirection(EmitContext& ctx) {

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