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(ui,)settings: Use explicit instantiation
(ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.nce_cpp
10 changed files with 615 additions and 477 deletions
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5src/audio_core/sink/sink_details.h
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2src/common/CMakeLists.txt
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52src/common/settings.cpp
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513src/common/settings.h
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78src/common/settings_common.h
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413src/common/settings_setting.h
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6src/yuzu/configuration/config.cpp
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3src/yuzu/configuration/shared_widget.cpp
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10src/yuzu/uisettings.cpp
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10src/yuzu/uisettings.h
@ -0,0 +1,78 @@ |
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#pragma once |
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|
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#include <forward_list> |
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#include <functional> |
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#include <map> |
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#include <string> |
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#include <typeindex> |
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#include "common/common_types.h" |
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|
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namespace Settings { |
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|
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enum class Category : u32 { |
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Audio, |
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Core, |
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Cpu, |
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CpuDebug, |
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CpuUnsafe, |
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Renderer, |
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RendererAdvanced, |
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RendererDebug, |
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System, |
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SystemAudio, |
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DataStorage, |
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Debugging, |
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DebuggingGraphics, |
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Miscellaneous, |
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Network, |
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WebService, |
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AddOns, |
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Controls, |
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Ui, |
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UiGeneral, |
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UiLayout, |
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UiGameList, |
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Screenshots, |
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Shortcuts, |
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Multiplayer, |
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Services, |
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Paths, |
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MaxEnum, |
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}; |
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|
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class BasicSetting { |
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protected: |
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explicit BasicSetting() = default; |
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|
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public: |
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virtual ~BasicSetting() = default; |
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|
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virtual Category Category() const = 0; |
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virtual constexpr bool Switchable() const = 0; |
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virtual std::string ToString() const = 0; |
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virtual std::string ToStringGlobal() const; |
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virtual void LoadString(const std::string& load) = 0; |
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virtual std::string Canonicalize() const = 0; |
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virtual const std::string& GetLabel() const = 0; |
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virtual std::string DefaultToString() const = 0; |
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virtual bool Save() const = 0; |
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virtual std::type_index TypeId() const = 0; |
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virtual constexpr bool IsEnum() const = 0; |
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virtual bool RuntimeModfiable() const = 0; |
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virtual void SetGlobal(bool global) {} |
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virtual constexpr u32 Id() const = 0; |
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virtual std::string MinVal() const = 0; |
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virtual std::string MaxVal() const = 0; |
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virtual bool UsingGlobal() const; |
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}; |
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|
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class Linkage { |
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public: |
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explicit Linkage(u32 initial_count = 0); |
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~Linkage(); |
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std::map<Category, std::forward_list<BasicSetting*>> by_category{}; |
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std::vector<std::function<void()>> restore_functions{}; |
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u32 count; |
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}; |
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|
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} // namespace Settings |
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@ -0,0 +1,413 @@ |
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#pragma once |
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|
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#include <map> |
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#include <optional> |
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#include <string> |
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#include <typeindex> |
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#include <typeinfo> |
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#include "common/common_types.h" |
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#include "common/settings_common.h" |
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#include "common/settings_enums.h" |
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|
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namespace Settings { |
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|
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/** The Setting class is a simple resource manager. It defines a label and default value |
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* alongside the actual value of the setting for simpler and less-error prone use with frontend |
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* configurations. Specifying a default value and label is required. A minimum and maximum range |
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* can be specified for sanitization. |
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*/ |
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template <typename Type, bool ranged = false> |
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class Setting : public BasicSetting { |
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protected: |
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Setting() = default; |
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|
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/** |
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* Only sets the setting to the given initializer, leaving the other members to their default |
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* initializers. |
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* |
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* @param global_val Initial value of the setting |
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*/ |
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explicit Setting(const Type& val) |
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: value{val}, |
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default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {} |
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|
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public: |
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/** |
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* Sets a default value, label, and setting value. |
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* |
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* @param linkage Setting registry |
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* @param default_val Initial value of the setting, and default value of the setting |
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* @param name Label for the setting |
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* @param category_ Category of the setting AKA INI group |
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*/ |
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explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, |
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enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) |
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requires(!ranged) |
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: value{default_val}, default_value{default_val}, label{name}, category{category_}, |
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id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { |
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linkage.by_category[category].push_front(this); |
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linkage.count++; |
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} |
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virtual ~Setting() = default; |
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|
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/** |
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* Sets a default value, minimum value, maximum value, and label. |
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* |
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* @param linkage Setting registry |
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* @param default_val Initial value of the setting, and default value of the setting |
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* @param min_val Sets the minimum allowed value of the setting |
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* @param max_val Sets the maximum allowed value of the setting |
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* @param name Label for the setting |
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* @param category_ Category of the setting AKA INI group |
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*/ |
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explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, |
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const Type& max_val, const std::string& name, enum Category category_, |
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bool save_ = true, bool runtime_modifiable_ = false) |
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requires(ranged) |
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, |
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label{name}, category{category_}, id{linkage.count}, save{save_}, |
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runtime_modifiable{runtime_modifiable_} { |
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linkage.by_category[category].push_front(this); |
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linkage.count++; |
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} |
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|
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/** |
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* Returns a reference to the setting's value. |
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* |
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* @returns A reference to the setting |
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*/ |
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[[nodiscard]] virtual const Type& GetValue() const { |
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return value; |
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} |
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/** |
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* Sets the setting to the given value. |
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* |
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* @param val The desired value |
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*/ |
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virtual void SetValue(const Type& val) { |
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; |
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std::swap(value, temp); |
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} |
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|
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/** |
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* Returns the value that this setting was created with. |
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* |
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* @returns A reference to the default value |
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*/ |
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[[nodiscard]] const Type& GetDefault() const { |
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return default_value; |
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} |
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|
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/** |
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* Returns the label this setting was created with. |
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* |
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* @returns A reference to the label |
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*/ |
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[[nodiscard]] const std::string& GetLabel() const override { |
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return label; |
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} |
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|
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/** |
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* Returns the setting's category AKA INI group. |
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* |
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* @returns The setting's category |
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*/ |
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[[nodiscard]] enum Category Category() const override { |
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return category; |
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} |
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[[nodiscard]] bool RuntimeModfiable() const override { |
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return runtime_modifiable; |
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} |
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[[nodiscard]] constexpr bool IsEnum() const override { |
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return std::is_enum<Type>::value; |
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} |
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/** |
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* Returns whether the current setting is Switchable. |
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* |
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* @returns If the setting is a SwitchableSetting |
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*/ |
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[[nodiscard]] virtual constexpr bool Switchable() const override { |
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return false; |
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} |
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|
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protected: |
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std::string ToString(const Type& value_) const { |
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if constexpr (std::is_same<Type, std::string>()) { |
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return value_; |
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} else if constexpr (std::is_same<Type, std::optional<u32>>()) { |
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return value_.has_value() ? std::to_string(*value_) : "none"; |
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} else if constexpr (std::is_same<Type, bool>()) { |
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return value_ ? "true" : "false"; |
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} else if (std::is_same<Type, AudioEngine>()) { |
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return CanonicalizeEnum(value_); |
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} else { |
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return std::to_string(static_cast<u64>(value_)); |
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} |
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} |
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|
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public: |
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/** |
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* Converts the value of the setting to a std::string. Respects the global state if the setting |
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* has one. |
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* |
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* @returns The current setting as a std::string |
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*/ |
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std::string ToString() const override { |
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return ToString(this->GetValue()); |
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} |
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|
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/** |
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* Returns the default value of the setting as a std::string. |
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* |
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* @returns The default value as a string. |
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*/ |
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std::string DefaultToString() const override { |
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return ToString(default_value); |
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} |
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|
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/** |
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* Assigns a value to the setting. |
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* |
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* @param val The desired setting value |
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* |
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* @returns A reference to the setting |
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*/ |
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virtual const Type& operator=(const Type& val) { |
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; |
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std::swap(value, temp); |
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return value; |
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} |
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|
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/** |
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* Returns a reference to the setting. |
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* |
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* @returns A reference to the setting |
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*/ |
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explicit virtual operator const Type&() const { |
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return value; |
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} |
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|
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/** |
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* Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, |
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* thus respecting its constraints. |
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* |
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* @param input The desired value |
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*/ |
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void LoadString(const std::string& input) override { |
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if (input.empty()) { |
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this->SetValue(this->GetDefault()); |
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return; |
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} |
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try { |
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if constexpr (std::is_same<Type, std::string>()) { |
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this->SetValue(input); |
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} else if constexpr (std::is_same<Type, std::optional<u32>>()) { |
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this->SetValue(static_cast<u32>(std::stoul(input))); |
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} else if constexpr (std::is_same<Type, bool>()) { |
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this->SetValue(input == "true"); |
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} else if constexpr (std::is_same<Type, AudioEngine>()) { |
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this->SetValue(ToEnum<Type>(input)); |
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} else { |
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this->SetValue(static_cast<Type>(std::stoll(input))); |
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} |
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} catch (std::invalid_argument) { |
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this->SetValue(this->GetDefault()); |
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} |
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} |
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[[nodiscard]] std::string constexpr Canonicalize() const override { |
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if constexpr (std::is_enum<Type>::value) { |
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return CanonicalizeEnum(this->GetValue()); |
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} |
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return ToString(this->GetValue()); |
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} |
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|
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/** |
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* Returns the save preference of the setting i.e. when saving or reading the setting from a |
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* frontend, whether this setting should be skipped. |
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* |
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* @returns The save preference |
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*/ |
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virtual bool Save() const override { |
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return save; |
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} |
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/** |
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* Gives us another way to identify the setting without having to go through a string. |
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* |
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* @returns the type_index of the setting's type |
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*/ |
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virtual std::type_index TypeId() const override { |
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return std::type_index(typeid(Type)); |
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} |
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|
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virtual constexpr u32 Id() const override { |
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return id; |
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} |
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|
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virtual std::string MinVal() const override { |
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return this->ToString(minimum); |
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} |
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virtual std::string MaxVal() const override { |
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return this->ToString(maximum); |
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} |
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|
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protected: |
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Type value{}; ///< The setting |
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const Type default_value{}; ///< The default value |
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const Type maximum{}; ///< Maximum allowed value of the setting |
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const Type minimum{}; ///< Minimum allowed value of the setting |
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const std::string label{}; ///< The setting's label |
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const enum Category category; ///< The setting's category AKA INI group |
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const u32 id; |
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bool save; |
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bool runtime_modifiable; |
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}; |
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|
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/** |
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* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a |
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* custom setting to switch to when a guest application specifically requires it. The effect is that |
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* other components of the emulator can access the setting's intended value without any need for the |
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* component to ask whether the custom or global setting is needed at the moment. |
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* |
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* By default, the global setting is used. |
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*/ |
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template <typename Type, bool ranged = false> |
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class SwitchableSetting : virtual public Setting<Type, ranged> { |
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public: |
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/** |
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* Sets a default value, label, and setting value. |
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* |
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* @param linkage Setting registry |
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* @param default_val Initial value of the setting, and default value of the setting |
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* @param name Label for the setting |
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* @param category_ Category of the setting AKA INI group |
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*/ |
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, |
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Category category, bool save = true, bool runtime_modifiable = false) |
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requires(!ranged) |
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: Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} { |
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); |
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} |
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virtual ~SwitchableSetting() = default; |
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|
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/** |
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* Sets a default value, minimum value, maximum value, and label. |
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* |
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* @param linkage Setting registry |
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* @param default_val Initial value of the setting, and default value of the setting |
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* @param min_val Sets the minimum allowed value of the setting |
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* @param max_val Sets the maximum allowed value of the setting |
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* @param name Label for the setting |
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* @param category_ Category of the setting AKA INI group |
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*/ |
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, |
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const Type& max_val, const std::string& name, Category category, |
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bool save = true, bool runtime_modifiable = false) |
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requires(ranged) |
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: Setting<Type, true>{linkage, default_val, min_val, max_val, |
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name, category, save, runtime_modifiable} { |
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); |
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} |
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|
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/** |
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* Tells this setting to represent either the global or custom setting when other member |
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* functions are used. |
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* |
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* @param to_global Whether to use the global or custom setting. |
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*/ |
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void SetGlobal(bool to_global) override { |
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use_global = to_global; |
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} |
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|
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/** |
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* Returns whether this setting is using the global setting or not. |
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* |
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* @returns The global state |
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*/ |
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[[nodiscard]] bool UsingGlobal() const override { |
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return use_global; |
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} |
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|
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/** |
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* Returns either the global or custom setting depending on the values of this setting's global |
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* state or if the global value was specifically requested. |
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* |
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* @param need_global Request global value regardless of setting's state; defaults to false |
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* |
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* @returns The required value of the setting |
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*/ |
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[[nodiscard]] virtual const Type& GetValue() const override { |
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if (use_global) { |
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return this->value; |
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} |
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return custom; |
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} |
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[[nodiscard]] virtual const Type& GetValue(bool need_global) const { |
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if (use_global || need_global) { |
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return this->value; |
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} |
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return custom; |
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} |
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|
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/** |
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* Sets the current setting value depending on the global state. |
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* |
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* @param val The new value |
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*/ |
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void SetValue(const Type& val) override { |
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; |
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if (use_global) { |
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std::swap(this->value, temp); |
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} else { |
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std::swap(custom, temp); |
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} |
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} |
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|
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[[nodiscard]] virtual constexpr bool Switchable() const override { |
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return true; |
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} |
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|
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[[nodiscard]] virtual std::string ToStringGlobal() const override { |
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return this->ToString(this->value); |
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} |
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|
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/** |
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* Assigns the current setting value depending on the global state. |
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* |
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* @param val The new value |
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* |
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* @returns A reference to the current setting value |
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*/ |
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const Type& operator=(const Type& val) override { |
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; |
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if (use_global) { |
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std::swap(this->value, temp); |
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return this->value; |
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} |
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std::swap(custom, temp); |
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return custom; |
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} |
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|
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/** |
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* Returns the current setting value depending on the global state. |
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* |
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* @returns A reference to the current setting value |
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*/ |
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virtual explicit operator const Type&() const override { |
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if (use_global) { |
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return this->value; |
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} |
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return custom; |
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} |
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|
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protected: |
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bool use_global{true}; ///< The setting's global state |
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Type custom{}; ///< The custom value of the setting |
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}; |
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|
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} // namespace Settings |
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