|
|
|
@ -625,8 +625,8 @@ struct Values { |
|
|
|
Category::Renderer}; |
|
|
|
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ |
|
|
|
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; |
|
|
|
SwitchableSetting<bool, false> use_speed_limit{ |
|
|
|
linkage, true, "use_speed_limit", Category::Renderer, false, true}; |
|
|
|
SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit", Category::Renderer, |
|
|
|
false, true}; |
|
|
|
SwitchableSetting<u16, true> speed_limit{ |
|
|
|
linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true}; |
|
|
|
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, |
|
|
|
@ -671,9 +671,9 @@ struct Values { |
|
|
|
ResolutionScalingInfo resolution_info{}; |
|
|
|
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, |
|
|
|
"resolution_setup", Category::Renderer}; |
|
|
|
SwitchableSetting<ScalingFilter, false> scaling_filter{ |
|
|
|
SwitchableSetting<ScalingFilter> scaling_filter{ |
|
|
|
linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true}; |
|
|
|
SwitchableSetting<AntiAliasing, false> anti_aliasing{ |
|
|
|
SwitchableSetting<AntiAliasing> anti_aliasing{ |
|
|
|
linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true}; |
|
|
|
SwitchableSetting<int, true> fsr_sharpening_slider{ |
|
|
|
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true}; |
|
|
|
@ -707,9 +707,9 @@ struct Values { |
|
|
|
Category::RendererAdvanced}; |
|
|
|
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", |
|
|
|
Category::RendererAdvanced}; |
|
|
|
SwitchableSetting<bool, false> use_fast_gpu_time{ |
|
|
|
SwitchableSetting<bool> use_fast_gpu_time{ |
|
|
|
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true}; |
|
|
|
SwitchableSetting<bool, false> use_vulkan_driver_pipeline_cache{ |
|
|
|
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{ |
|
|
|
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true}; |
|
|
|
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", |
|
|
|
Category::RendererAdvanced}; |
|
|
|
@ -756,12 +756,12 @@ struct Values { |
|
|
|
// Controls |
|
|
|
InputSetting<std::array<PlayerInput, 10>> players; |
|
|
|
|
|
|
|
Setting<bool, false> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls, |
|
|
|
Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls, |
|
|
|
// Only read/write enable_raw_input on Windows platforms |
|
|
|
#ifdef _WIN32 |
|
|
|
true |
|
|
|
true |
|
|
|
#else |
|
|
|
false |
|
|
|
false |
|
|
|
#endif |
|
|
|
}; |
|
|
|
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; |
|
|
|
@ -783,7 +783,7 @@ struct Values { |
|
|
|
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; |
|
|
|
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; |
|
|
|
|
|
|
|
Setting<bool, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false}; |
|
|
|
Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false}; |
|
|
|
Setting<u8, true> mouse_panning_sensitivity{ |
|
|
|
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; |
|
|
|
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; |
|
|
|
@ -839,22 +839,19 @@ struct Values { |
|
|
|
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; |
|
|
|
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; |
|
|
|
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; |
|
|
|
Setting<bool, false> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, |
|
|
|
false}; |
|
|
|
Setting<bool, false> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, |
|
|
|
false}; |
|
|
|
Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false}; |
|
|
|
Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false}; |
|
|
|
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; |
|
|
|
Setting<bool, false> reporting_services{linkage, false, "reporting_services", |
|
|
|
Category::Debugging, false}; |
|
|
|
Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging, |
|
|
|
false}; |
|
|
|
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; |
|
|
|
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", |
|
|
|
Category::DebuggingGraphics}; |
|
|
|
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", |
|
|
|
Category::DebuggingGraphics}; |
|
|
|
Setting<bool, false> extended_logging{linkage, false, "extended_logging", Category::Debugging, |
|
|
|
false}; |
|
|
|
Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false}; |
|
|
|
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; |
|
|
|
Setting<bool, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false}; |
|
|
|
Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false}; |
|
|
|
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", |
|
|
|
Category::Debugging}; |
|
|
|
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; |
|
|
|
|