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@ -1116,6 +1116,11 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { |
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ConfigureVibration::SetAllVibrationDevices(); |
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ConfigureVibration::SetAllVibrationDevices(); |
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// Save configurations
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UpdateUISettings(); |
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game_list->SaveInterfaceLayout(); |
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config->Save(); |
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Settings::LogSettings(); |
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Settings::LogSettings(); |
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if (UISettings::values.select_user_on_boot) { |
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if (UISettings::values.select_user_on_boot) { |
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@ -2546,6 +2551,24 @@ void GMainWindow::UpdateStatusButtons() { |
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#endif
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#endif
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} |
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} |
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void GMainWindow::UpdateUISettings() { |
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if (!ui.action_Fullscreen->isChecked()) { |
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UISettings::values.geometry = saveGeometry(); |
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UISettings::values.renderwindow_geometry = render_window->saveGeometry(); |
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} |
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UISettings::values.state = saveState(); |
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#if MICROPROFILE_ENABLED
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UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); |
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UISettings::values.microprofile_visible = microProfileDialog->isVisible(); |
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); |
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UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); |
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); |
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UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); |
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UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); |
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UISettings::values.first_start = false; |
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} |
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void GMainWindow::HideMouseCursor() { |
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void GMainWindow::HideMouseCursor() { |
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if (emu_thread == nullptr || UISettings::values.hide_mouse == false) { |
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if (emu_thread == nullptr || UISettings::values.hide_mouse == false) { |
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mouse_hide_timer.stop(); |
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mouse_hide_timer.stop(); |
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@ -2779,22 +2802,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { |
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return; |
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return; |
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} |
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} |
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if (!ui.action_Fullscreen->isChecked()) { |
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UISettings::values.geometry = saveGeometry(); |
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UISettings::values.renderwindow_geometry = render_window->saveGeometry(); |
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} |
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UISettings::values.state = saveState(); |
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#if MICROPROFILE_ENABLED
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UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); |
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UISettings::values.microprofile_visible = microProfileDialog->isVisible(); |
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); |
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UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); |
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); |
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UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); |
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UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); |
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UISettings::values.first_start = false; |
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UpdateUISettings(); |
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game_list->SaveInterfaceLayout(); |
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game_list->SaveInterfaceLayout(); |
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hotkey_registry.SaveHotkeys(); |
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hotkey_registry.SaveHotkeys(); |
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