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@ -993,6 +993,7 @@ void RasterizerOpenGL::SyncCullMode() { |
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const auto& regs = maxwell3d.regs; |
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const auto& regs = maxwell3d.regs; |
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state.cull.enabled = regs.cull.enabled != 0; |
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state.cull.enabled = regs.cull.enabled != 0; |
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if (state.cull.enabled) { |
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); |
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); |
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state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); |
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state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); |
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@ -1009,21 +1010,25 @@ void RasterizerOpenGL::SyncCullMode() { |
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state.cull.front_face = GL_CCW; |
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state.cull.front_face = GL_CCW; |
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} |
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} |
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} |
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} |
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} |
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void RasterizerOpenGL::SyncPrimitiveRestart() { |
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void RasterizerOpenGL::SyncPrimitiveRestart() { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.primitive_restart.enabled = regs.primitive_restart.enabled; |
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state.primitive_restart.enabled = regs.primitive_restart.enabled; |
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state.primitive_restart.index = regs.primitive_restart.index; |
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state.primitive_restart.index = regs.primitive_restart.index; |
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} |
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} |
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void RasterizerOpenGL::SyncDepthTestState() { |
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void RasterizerOpenGL::SyncDepthTestState() { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.depth.test_enabled = regs.depth_test_enable != 0; |
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state.depth.test_enabled = regs.depth_test_enable != 0; |
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state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; |
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state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; |
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if (!state.depth.test_enabled) { |
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return; |
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} |
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state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); |
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state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); |
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} |
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} |
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@ -1035,6 +1040,10 @@ void RasterizerOpenGL::SyncStencilTestState() { |
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const auto& regs = maxwell3d.regs; |
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const auto& regs = maxwell3d.regs; |
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state.stencil.test_enabled = regs.stencil_enable != 0; |
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state.stencil.test_enabled = regs.stencil_enable != 0; |
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if (!regs.stencil_enable) { |
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return; |
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} |
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state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); |
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state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); |
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state.stencil.front.test_ref = regs.stencil_front_func_ref; |
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state.stencil.front.test_ref = regs.stencil_front_func_ref; |
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state.stencil.front.test_mask = regs.stencil_front_func_mask; |
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state.stencil.front.test_mask = regs.stencil_front_func_mask; |
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