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[audio_core] Fix audio reverb effect acording to specs (#2976)

This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
pull/2972/head
MaranBr 1 month ago
committed by crueter
parent
commit
576c4e5f77
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 123
      src/audio_core/renderer/command/effect/reverb.cpp
  2. 4
      src/audio_core/sink/sink_stream.h

123
src/audio_core/renderer/command/effect/reverb.cpp

@ -84,6 +84,7 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par
const auto pow_10 = [](f32 val) -> f32 {
return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
};
const auto cos = [](f32 degrees) -> f32 {
return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
};
@ -91,26 +92,39 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par
static bool unk_initialized{false};
static Common::FixedPoint<50, 14> unk_value{};
const auto sample_rate{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
const auto pre_delay_time{Common::FixedPoint<50, 14>::from_base(params.pre_delay)};
auto sample_rate = Common::FixedPoint<50, 14>::from_base(params.sample_rate);
if (sample_rate.to_float() < 1.0f) sample_rate = Common::FixedPoint<50, 14>(1.0f);
auto pre_delay_time = Common::FixedPoint<50, 14>::from_base(params.pre_delay);
if (pre_delay_time.to_float() < 0.0f) pre_delay_time = Common::FixedPoint<50, 14>(0.0f);
for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) {
auto early_delay{
((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()};
early_delay = (std::min)(early_delay, state.pre_delay_line.sample_count_max);
state.early_delay_times[i] = early_delay + 1;
state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) *
EarlyDelayGains[params.early_mode][i];
int target_delay = ((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int();
if (target_delay < 0) target_delay = 0;
if (target_delay > state.pre_delay_line.sample_count_max) target_delay = state.pre_delay_line.sample_count_max;
int old_delay = state.early_delay_times[i] - 1;
int smooth_delay = old_delay + (target_delay - old_delay) / 4;
state.early_delay_times[i] = smooth_delay + 1;
auto target_gain = Common::FixedPoint<50, 14>::from_base(params.early_gain) * EarlyDelayGains[params.early_mode][i];
if (target_gain.to_float() < 0.0f) target_gain = Common::FixedPoint<50, 14>(0.0f);
if (target_gain.to_float() > 1.0f) target_gain = Common::FixedPoint<50, 14>(1.0f);
state.early_gains[i] = state.early_gains[i] + (target_gain - state.early_gains[i]) / 4;
}
if (params.channel_count == 2) {
state.early_gains[4] * 0.5f;
state.early_gains[5] * 0.5f;
state.early_gains[4] *= Common::FixedPoint<50, 14>(0.5f);
state.early_gains[5] *= Common::FixedPoint<50, 14>(0.5f);
}
auto pre_time{
((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()};
state.pre_delay_time = (std::min)(pre_time, state.pre_delay_line.sample_count_max);
int target_pre_time = ((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int();
if (target_pre_time < 0) target_pre_time = 0;
if (target_pre_time > state.pre_delay_line.sample_count_max) target_pre_time = state.pre_delay_line.sample_count_max;
int old_pre_time = state.pre_delay_time;
state.pre_delay_time = old_pre_time + (target_pre_time - old_pre_time) / 4;
if (!unk_initialized) {
unk_value = cos((1280.0f / sample_rate).to_float());
@ -118,45 +132,64 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par
}
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()};
state.fdn_delay_lines[i].sample_count =
(std::min)(fdn_delay, state.fdn_delay_lines[i].sample_count_max);
state.fdn_delay_lines[i].buffer_end =
&state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1];
const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()};
state.decay_delay_lines[i].sample_count =
(std::min)(decay_delay, state.decay_delay_lines[i].sample_count_max);
state.decay_delay_lines[i].buffer_end =
&state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1];
state.decay_delay_lines[i].decay =
0.5999755859375f * (1.0f - Common::FixedPoint<50, 14>::from_base(params.colouration));
auto a{(Common::FixedPoint<50, 14>(state.fdn_delay_lines[i].sample_count_max) +
state.decay_delay_lines[i].sample_count_max) *
-3};
auto b{a / (Common::FixedPoint<50, 14>::from_base(params.decay_time) * sample_rate)};
Common::FixedPoint<50, 14> c{0.0f};
Common::FixedPoint<50, 14> d{0.0f};
auto hf_decay_ratio{Common::FixedPoint<50, 14>::from_base(params.high_freq_decay_ratio)};
if (hf_decay_ratio > 0.99493408203125f) {
int target_fdn_delay = (FdnDelayTimes[params.late_mode][i] * sample_rate).to_int();
if (target_fdn_delay < 0) target_fdn_delay = 0;
if (target_fdn_delay > state.fdn_delay_lines[i].sample_count_max) target_fdn_delay = state.fdn_delay_lines[i].sample_count_max;
int old_fdn = state.fdn_delay_lines[i].sample_count;
state.fdn_delay_lines[i].sample_count = old_fdn + (target_fdn_delay - old_fdn) / 4;
state.fdn_delay_lines[i].buffer_end = &state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1];
int target_decay_delay = (DecayDelayTimes[params.late_mode][i] * sample_rate).to_int();
if (target_decay_delay < 0) target_decay_delay = 0;
if (target_decay_delay > state.decay_delay_lines[i].sample_count_max) target_decay_delay = state.decay_delay_lines[i].sample_count_max;
int old_decay = state.decay_delay_lines[i].sample_count;
state.decay_delay_lines[i].sample_count = old_decay + (target_decay_delay - old_decay) / 4;
state.decay_delay_lines[i].buffer_end = &state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1];
auto colouration = Common::FixedPoint<50, 14>::from_base(params.colouration);
if (colouration.to_float() < 0.0f) colouration = Common::FixedPoint<50, 14>(0.0f);
if (colouration.to_float() > 1.0f) colouration = Common::FixedPoint<50, 14>(1.0f);
state.decay_delay_lines[i].decay = state.decay_delay_lines[i].decay + (0.5999755859375f * (1.0f - colouration) - state.decay_delay_lines[i].decay) / 4;
auto decay_time_fp = Common::FixedPoint<50, 14>::from_base(params.decay_time);
if (decay_time_fp.to_float() <= 0.0f) decay_time_fp = Common::FixedPoint<50, 14>(0.0001f);
auto a = (Common::FixedPoint<50, 14>(state.fdn_delay_lines[i].sample_count_max) + state.decay_delay_lines[i].sample_count_max) * -3;
auto b = a / (decay_time_fp * sample_rate);
auto hf_decay_ratio = Common::FixedPoint<50, 14>::from_base(params.high_freq_decay_ratio);
if (hf_decay_ratio.to_float() < 0.001f) hf_decay_ratio = Common::FixedPoint<50, 14>(0.001f);
if (hf_decay_ratio.to_float() > 0.999f) hf_decay_ratio = Common::FixedPoint<50, 14>(0.999f);
Common::FixedPoint<50, 14> c{0.0f}, d{0.0f};
if (hf_decay_ratio.to_float() > 0.9949f) {
c = 0.0f;
d = 1.0f;
} else {
const auto e{
pow_10(((((1.0f / hf_decay_ratio) - 1.0f) * 2) / 100 * (b / 10)).to_float())};
const auto f{1.0f - e};
const auto g{2.0f - (unk_value * e * 2)};
const auto h{std::sqrt(std::pow(g.to_float(), 2.0f) - (std::pow(f, 2.0f) * 4))};
auto e = pow_10(((((1.0f / hf_decay_ratio.to_float()) - 1.0f) * 2) / 100 * (b / 10)).to_float());
if (e < 0.0001f) e = 0.0001f;
if (e > 1.0f) e = 1.0f;
auto f = 1.0f - e;
if (f < 0.0001f) f = 0.0001f;
auto g = 2.0f - (unk_value.to_float() * e * 2);
auto h_sq = g * g - f * f * 4;
if (h_sq < 0.0f) h_sq = 0.0f;
auto h = std::sqrt(h_sq);
c = (g - h) / (f * 2.0f);
d = 1.0f - c;
}
state.hf_decay_prev_gain[i] = c;
state.hf_decay_gain[i] = pow_10((b / 1000).to_float()) * d * 0.70709228515625f;
state.hf_decay_prev_gain[i] = state.hf_decay_prev_gain[i] + (c - state.hf_decay_prev_gain[i]) / 4;
state.hf_decay_gain[i] = state.hf_decay_gain[i] + (pow_10((b / 1000).to_float()) * d * 0.70709228515625f - state.hf_decay_gain[i]) / 4;
state.prev_feedback_output[i] = 0;
}
}
@ -191,6 +224,8 @@ static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params,
const auto center_delay_time{(5 * delay).to_uint_floor()};
state.center_delay_line.Initialize(center_delay_time, 1.0f);
UpdateReverbEffectParameter(params, state);
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
std::ranges::fill(state.decay_delay_lines[i].buffer, 0);

4
src/audio_core/sink/sink_stream.h

@ -238,9 +238,9 @@ protected:
private:
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x20000> samples_buffer;
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
Common::SPSCQueue<SinkBuffer, 0x20000> queue;
Common::SPSCQueue<SinkBuffer, 0x10000> queue;
/// The currently-playing audio buffer
SinkBuffer playing_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns

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