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Merge pull request #6670 from ReinUsesLisp/prepare-rt

texture_cache: Always prepare image views on render targets
nce_cpp
Fernando S 4 years ago
committed by GitHub
parent
commit
55d9c6ece2
  1. 6
      src/video_core/texture_cache/texture_cache.h

6
src/video_core/texture_cache/texture_cache.h

@ -599,6 +599,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
using namespace VideoCommon::Dirty;
auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::RenderTargets]) {
for (size_t index = 0; index < NUM_RT; ++index) {
ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
}
const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
return;
}
flags[Dirty::RenderTargets] = false;

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