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@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController; |
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using SDL_Joystick = struct _SDL_Joystick; |
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using SDL_Joystick = struct _SDL_Joystick; |
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using SDL_JoystickID = s32; |
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using SDL_JoystickID = s32; |
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namespace InputCommon { |
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class SDLJoystick; |
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using ButtonBindings = |
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using ButtonBindings = |
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; |
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; |
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using ZButtonBindings = |
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using ZButtonBindings = |
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; |
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; |
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namespace InputCommon { |
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class SDLJoystick; |
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class SDLDriver : public InputCommon::InputEngine { |
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class SDLDriver : public InputEngine { |
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public: |
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public: |
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/// Initializes and registers SDL device factories |
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/// Initializes and registers SDL device factories |
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SDLDriver(const std::string& input_engine_); |
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explicit SDLDriver(std::string input_engine_); |
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/// Unregisters SDL device factories and shut them down. |
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/// Unregisters SDL device factories and shut them down. |
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~SDLDriver() override; |
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~SDLDriver() override; |
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