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@ -6,6 +6,7 @@ |
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL { |
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@ -42,13 +43,19 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& |
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ctx.Add("{}={};", phi_reg, val_reg); |
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} |
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void EmitPrologue(EmitContext&) { |
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// TODO
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void EmitPrologue(EmitContext& ctx) { |
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if (ctx.stage == Stage::VertexA || ctx.stage == Stage::VertexB) { |
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ctx.Add("gl_Position=vec4(0.0f, 0.0f, 0.0f, 1.0f);"); |
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// TODO: Properly resolve attribute issues
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for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) { |
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if (!ctx.info.stores_generics[index]) { |
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ctx.Add("out_attr{}=vec4(0,0,0,1);", index); |
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} |
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} |
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} |
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} |
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void EmitEpilogue(EmitContext&) { |
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// TODO
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} |
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void EmitEpilogue(EmitContext&) {} |
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { |
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ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); |
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