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@ -8,6 +8,7 @@ |
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#include "common/color.h"
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "core/memory.h"
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@ -255,5 +256,103 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u |
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} |
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} |
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} |
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} |
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Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, |
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const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, |
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FramebufferRegs::BlendEquation equation) { |
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Math::Vec4<int> result; |
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auto src_result = (src * srcfactor).Cast<int>(); |
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auto dst_result = (dest * destfactor).Cast<int>(); |
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switch (equation) { |
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case FramebufferRegs::BlendEquation::Add: |
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result = (src_result + dst_result) / 255; |
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break; |
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case FramebufferRegs::BlendEquation::Subtract: |
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result = (src_result - dst_result) / 255; |
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break; |
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case FramebufferRegs::BlendEquation::ReverseSubtract: |
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result = (dst_result - src_result) / 255; |
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break; |
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// TODO: How do these two actually work? OpenGL doesn't include the blend factors in the
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// min/max computations, but is this what the 3DS actually does?
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case FramebufferRegs::BlendEquation::Min: |
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result.r() = std::min(src.r(), dest.r()); |
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result.g() = std::min(src.g(), dest.g()); |
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result.b() = std::min(src.b(), dest.b()); |
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result.a() = std::min(src.a(), dest.a()); |
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break; |
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case FramebufferRegs::BlendEquation::Max: |
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result.r() = std::max(src.r(), dest.r()); |
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result.g() = std::max(src.g(), dest.g()); |
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result.b() = std::max(src.b(), dest.b()); |
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result.a() = std::max(src.a(), dest.a()); |
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break; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); |
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UNIMPLEMENTED(); |
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} |
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return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), |
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MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); |
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}; |
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u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { |
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switch (op) { |
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case FramebufferRegs::LogicOp::Clear: |
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return 0; |
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case FramebufferRegs::LogicOp::And: |
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return src & dest; |
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case FramebufferRegs::LogicOp::AndReverse: |
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return src & ~dest; |
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case FramebufferRegs::LogicOp::Copy: |
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return src; |
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case FramebufferRegs::LogicOp::Set: |
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return 255; |
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case FramebufferRegs::LogicOp::CopyInverted: |
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return ~src; |
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case FramebufferRegs::LogicOp::NoOp: |
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return dest; |
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case FramebufferRegs::LogicOp::Invert: |
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return ~dest; |
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case FramebufferRegs::LogicOp::Nand: |
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return ~(src & dest); |
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case FramebufferRegs::LogicOp::Or: |
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return src | dest; |
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case FramebufferRegs::LogicOp::Nor: |
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return ~(src | dest); |
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case FramebufferRegs::LogicOp::Xor: |
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return src ^ dest; |
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case FramebufferRegs::LogicOp::Equiv: |
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return ~(src ^ dest); |
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case FramebufferRegs::LogicOp::AndInverted: |
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return ~src & dest; |
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case FramebufferRegs::LogicOp::OrReverse: |
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return src | ~dest; |
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case FramebufferRegs::LogicOp::OrInverted: |
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return ~src | dest; |
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} |
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}; |
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} // namespace Rasterizer
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} // namespace Rasterizer
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} // namespace Pica
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} // namespace Pica
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