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remove stale stuff, add jq/patch
remove stale stuff, add jq/patch
Signed-off-by: crueter <crueter@eden-emu.dev>pull/2835/head
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GPG Key ID: 425ACD2D4830EBC6
3 changed files with 1 additions and 80 deletions
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# SPDX-FileCopyrightText: 2025 Eden Emulator Project |
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# SPDX-License-Identifier: GPL-3.0-or-later |
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$ErrorActionPreference = "Stop" |
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# Check if running as administrator |
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if (-not ([bool](net session 2>$null))) { |
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Write-Host "This script must be run with administrator privileges!" |
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Exit 1 |
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} |
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$VSVer = "17" |
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$ExeFile = "vs_community.exe" |
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$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile" |
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$Destination = "./$ExeFile" |
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Write-Host "Downloading Visual Studio Build Tools from $Uri" |
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$WebClient = New-Object System.Net.WebClient |
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$WebClient.DownloadFile($Uri, $Destination) |
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Write-Host "Finished downloading $ExeFile" |
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$Arguments = @( |
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"--quiet", # Suppress installer UI |
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"--wait", # Wait for installation to complete |
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"--norestart", # Prevent automatic restart |
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"--force", # Force installation even if components are already installed |
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"--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++ |
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"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64 |
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"--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100) |
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"--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041) |
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"--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler |
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"--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset |
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"--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621) |
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"--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support |
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"--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset |
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"--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop |
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) |
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Write-Host "Installing Visual Studio Build Tools" |
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$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments |
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# Spinner while installing |
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$Spinner = "|/-\" |
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$i = 0 |
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while (-not $InstallProcess.HasExited) { |
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Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length]) |
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Start-Sleep -Milliseconds 250 |
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$i++ |
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} |
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# Clear spinner line |
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Write-Host "`rSetup completed! " |
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$ExitCode = $InstallProcess.ExitCode |
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if ($ExitCode -ne 0) { |
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Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)" |
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Exit $ExitCode |
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} |
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Write-Host "Finished installing Visual Studio Build Tools" |
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@ -1,18 +0,0 @@ |
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# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project |
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# SPDX-License-Identifier: GPL-3.0-or-later |
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# SPDX-FileCopyrightText: 2022 yuzu Emulator Project |
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# SPDX-License-Identifier: GPL-3.0-or-later |
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# buildcache wrapper |
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OPTION(USE_CCACHE "Use buildcache for compilation" OFF) |
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IF(USE_CCACHE) |
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FIND_PROGRAM(CCACHE buildcache) |
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IF (CCACHE) |
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MESSAGE(STATUS "Using buildcache found in PATH") |
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SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE}) |
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SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE}) |
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ELSE(CCACHE) |
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MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found") |
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ENDIF(CCACHE) |
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ENDIF(USE_CCACHE) |
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