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@ -63,7 +63,7 @@ union PicaShaderConfig { |
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// We don't sync const_color here because of the high variance, it is a |
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// We don't sync const_color here because of the high variance, it is a |
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// shader uniform instead. |
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// shader uniform instead. |
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const auto& tev_stages = regs.GetTevStages(); |
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const auto& tev_stages = regs.GetTevStages(); |
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DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size()); |
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DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); |
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for (size_t i = 0; i < tev_stages.size(); i++) { |
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for (size_t i = 0; i < tev_stages.size(); i++) { |
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const auto& tev_stage = tev_stages[i]; |
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const auto& tev_stage = tev_stages[i]; |
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state.tev_stages[i].sources_raw = tev_stage.sources_raw; |
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state.tev_stages[i].sources_raw = tev_stage.sources_raw; |
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