committed by
Narr the Reg
5 changed files with 0 additions and 444 deletions
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4src/input_common/CMakeLists.txt
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34src/input_common/motion_from_button.cpp
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25src/input_common/motion_from_button.h
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307src/input_common/motion_input.cpp
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74src/input_common/motion_input.h
@ -1,34 +0,0 @@ |
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "input_common/motion_from_button.h"
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#include "input_common/motion_input.h"
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namespace InputCommon { |
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class MotionKey final : public Input::MotionDevice { |
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public: |
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using Button = std::unique_ptr<Input::ButtonDevice>; |
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explicit MotionKey(Button key_) : key(std::move(key_)) {} |
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Input::MotionStatus GetStatus() const override { |
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if (key->GetStatus()) { |
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return motion.GetRandomMotion(2, 6); |
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} |
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return motion.GetRandomMotion(0, 0); |
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} |
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private: |
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Button key; |
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; |
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}; |
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std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) { |
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auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize()); |
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return std::make_unique<MotionKey>(std::move(key)); |
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} |
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} // namespace InputCommon
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "core/frontend/input.h" |
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namespace InputCommon { |
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/** |
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* An motion device factory that takes a keyboard button and uses it as a random |
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* motion device. |
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*/ |
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class MotionFromButton final : public Input::Factory<Input::MotionDevice> { |
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public: |
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/** |
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* Creates an motion device from button devices |
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* @param params contains parameters for creating the device: |
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* - "key": a serialized ParamPackage for creating a button device |
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*/ |
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; |
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}; |
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} // namespace InputCommon |
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@ -1,307 +0,0 @@ |
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <random>
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#include "common/math_util.h"
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#include "input_common/motion_input.h"
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namespace InputCommon { |
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MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) {} |
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void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { |
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accel = acceleration; |
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} |
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void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { |
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gyro = gyroscope - gyro_drift; |
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// Auto adjust drift to minimize drift
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if (!IsMoving(0.1f)) { |
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gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f); |
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} |
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if (gyro.Length2() < gyro_threshold) { |
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gyro = {}; |
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} else { |
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only_accelerometer = false; |
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} |
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} |
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void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) { |
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quat = quaternion; |
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} |
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void MotionInput::SetGyroDrift(const Common::Vec3f& drift) { |
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gyro_drift = drift; |
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} |
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void MotionInput::SetGyroThreshold(f32 threshold) { |
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gyro_threshold = threshold; |
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} |
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void MotionInput::EnableReset(bool reset) { |
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reset_enabled = reset; |
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} |
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void MotionInput::ResetRotations() { |
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rotations = {}; |
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} |
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bool MotionInput::IsMoving(f32 sensitivity) const { |
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return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f; |
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} |
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bool MotionInput::IsCalibrated(f32 sensitivity) const { |
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return real_error.Length() < sensitivity; |
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} |
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void MotionInput::UpdateRotation(u64 elapsed_time) { |
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const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f; |
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if (sample_period > 0.1f) { |
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return; |
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} |
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rotations += gyro * sample_period; |
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} |
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void MotionInput::UpdateOrientation(u64 elapsed_time) { |
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if (!IsCalibrated(0.1f)) { |
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ResetOrientation(); |
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} |
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// Short name local variable for readability
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f32 q1 = quat.w; |
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f32 q2 = quat.xyz[0]; |
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f32 q3 = quat.xyz[1]; |
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f32 q4 = quat.xyz[2]; |
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const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f; |
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// Ignore invalid elapsed time
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if (sample_period > 0.1f) { |
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return; |
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} |
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const auto normal_accel = accel.Normalized(); |
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auto rad_gyro = gyro * Common::PI * 2; |
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const f32 swap = rad_gyro.x; |
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rad_gyro.x = rad_gyro.y; |
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rad_gyro.y = -swap; |
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rad_gyro.z = -rad_gyro.z; |
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// Clear gyro values if there is no gyro present
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if (only_accelerometer) { |
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rad_gyro.x = 0; |
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rad_gyro.y = 0; |
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rad_gyro.z = 0; |
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} |
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// Ignore drift correction if acceleration is not reliable
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if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { |
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const f32 ax = -normal_accel.x; |
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const f32 ay = normal_accel.y; |
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const f32 az = -normal_accel.z; |
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// Estimated direction of gravity
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const f32 vx = 2.0f * (q2 * q4 - q1 * q3); |
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const f32 vy = 2.0f * (q1 * q2 + q3 * q4); |
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const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; |
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// Error is cross product between estimated direction and measured direction of gravity
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const Common::Vec3f new_real_error = { |
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az * vx - ax * vz, |
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ay * vz - az * vy, |
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ax * vy - ay * vx, |
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}; |
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derivative_error = new_real_error - real_error; |
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real_error = new_real_error; |
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// Prevent integral windup
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if (ki != 0.0f && !IsCalibrated(0.05f)) { |
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integral_error += real_error; |
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} else { |
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integral_error = {}; |
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} |
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// Apply feedback terms
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if (!only_accelerometer) { |
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rad_gyro += kp * real_error; |
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rad_gyro += ki * integral_error; |
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rad_gyro += kd * derivative_error; |
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} else { |
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// Give more weight to accelerometer values to compensate for the lack of gyro
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rad_gyro += 35.0f * kp * real_error; |
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rad_gyro += 10.0f * ki * integral_error; |
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rad_gyro += 10.0f * kd * derivative_error; |
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// Emulate gyro values for games that need them
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gyro.x = -rad_gyro.y; |
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gyro.y = rad_gyro.x; |
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gyro.z = -rad_gyro.z; |
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UpdateRotation(elapsed_time); |
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} |
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} |
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const f32 gx = rad_gyro.y; |
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const f32 gy = rad_gyro.x; |
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const f32 gz = rad_gyro.z; |
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// Integrate rate of change of quaternion
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const f32 pa = q2; |
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const f32 pb = q3; |
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const f32 pc = q4; |
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q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); |
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q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); |
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q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); |
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q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); |
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quat.w = q1; |
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quat.xyz[0] = q2; |
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quat.xyz[1] = q3; |
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quat.xyz[2] = q4; |
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quat = quat.Normalized(); |
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} |
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std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { |
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const Common::Quaternion<float> quad{ |
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.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w}, |
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.w = -quat.xyz[2], |
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}; |
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const std::array<float, 16> matrix4x4 = quad.ToMatrix(); |
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return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), |
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Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), |
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Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])}; |
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} |
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Common::Vec3f MotionInput::GetAcceleration() const { |
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return accel; |
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} |
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Common::Vec3f MotionInput::GetGyroscope() const { |
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return gyro; |
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} |
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Common::Quaternion<f32> MotionInput::GetQuaternion() const { |
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return quat; |
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} |
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Common::Vec3f MotionInput::GetRotations() const { |
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return rotations; |
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} |
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Input::MotionStatus MotionInput::GetMotion() const { |
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const Common::Vec3f gyroscope = GetGyroscope(); |
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const Common::Vec3f accelerometer = GetAcceleration(); |
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const Common::Vec3f rotation = GetRotations(); |
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const std::array<Common::Vec3f, 3> orientation = GetOrientation(); |
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const Common::Quaternion<f32> quaternion = GetQuaternion(); |
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return {accelerometer, gyroscope, rotation, orientation, quaternion}; |
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} |
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Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const { |
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std::random_device device; |
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std::mt19937 gen(device()); |
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std::uniform_int_distribution<s16> distribution(-1000, 1000); |
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const Common::Vec3f gyroscope{ |
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static_cast<f32>(distribution(gen)) * 0.001f, |
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static_cast<f32>(distribution(gen)) * 0.001f, |
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static_cast<f32>(distribution(gen)) * 0.001f, |
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}; |
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const Common::Vec3f accelerometer{ |
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static_cast<f32>(distribution(gen)) * 0.001f, |
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static_cast<f32>(distribution(gen)) * 0.001f, |
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static_cast<f32>(distribution(gen)) * 0.001f, |
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}; |
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constexpr Common::Vec3f rotation; |
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constexpr std::array orientation{ |
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Common::Vec3f{1.0f, 0.0f, 0.0f}, |
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Common::Vec3f{0.0f, 1.0f, 0.0f}, |
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Common::Vec3f{0.0f, 0.0f, 1.0f}, |
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}; |
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constexpr Common::Quaternion<f32> quaternion{ |
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{0.0f, 0.0f, 0.0f}, |
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1.0f, |
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}; |
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return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation, |
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quaternion}; |
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} |
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void MotionInput::ResetOrientation() { |
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if (!reset_enabled || only_accelerometer) { |
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return; |
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} |
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if (!IsMoving(0.5f) && accel.z <= -0.9f) { |
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++reset_counter; |
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if (reset_counter > 900) { |
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quat.w = 0; |
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quat.xyz[0] = 0; |
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quat.xyz[1] = 0; |
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quat.xyz[2] = -1; |
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SetOrientationFromAccelerometer(); |
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integral_error = {}; |
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reset_counter = 0; |
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} |
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} else { |
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reset_counter = 0; |
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} |
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} |
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void MotionInput::SetOrientationFromAccelerometer() { |
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int iterations = 0; |
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const f32 sample_period = 0.015f; |
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const auto normal_accel = accel.Normalized(); |
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while (!IsCalibrated(0.01f) && ++iterations < 100) { |
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// Short name local variable for readability
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f32 q1 = quat.w; |
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f32 q2 = quat.xyz[0]; |
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f32 q3 = quat.xyz[1]; |
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f32 q4 = quat.xyz[2]; |
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Common::Vec3f rad_gyro; |
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const f32 ax = -normal_accel.x; |
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const f32 ay = normal_accel.y; |
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const f32 az = -normal_accel.z; |
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// Estimated direction of gravity
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const f32 vx = 2.0f * (q2 * q4 - q1 * q3); |
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const f32 vy = 2.0f * (q1 * q2 + q3 * q4); |
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const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; |
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// Error is cross product between estimated direction and measured direction of gravity
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const Common::Vec3f new_real_error = { |
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az * vx - ax * vz, |
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ay * vz - az * vy, |
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ax * vy - ay * vx, |
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}; |
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derivative_error = new_real_error - real_error; |
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real_error = new_real_error; |
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rad_gyro += 10.0f * kp * real_error; |
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rad_gyro += 5.0f * ki * integral_error; |
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rad_gyro += 10.0f * kd * derivative_error; |
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const f32 gx = rad_gyro.y; |
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const f32 gy = rad_gyro.x; |
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const f32 gz = rad_gyro.z; |
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// Integrate rate of change of quaternion
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const f32 pa = q2; |
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const f32 pb = q3; |
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const f32 pc = q4; |
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q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period); |
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q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period); |
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q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); |
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q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); |
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quat.w = q1; |
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quat.xyz[0] = q2; |
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quat.xyz[1] = q3; |
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quat.xyz[2] = q4; |
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quat = quat.Normalized(); |
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} |
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} |
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} // namespace InputCommon
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@ -1,74 +0,0 @@ |
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included |
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#pragma once |
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#include "common/common_types.h" |
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#include "common/quaternion.h" |
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#include "common/vector_math.h" |
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#include "core/frontend/input.h" |
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namespace InputCommon { |
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class MotionInput { |
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public: |
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explicit MotionInput(f32 new_kp, f32 new_ki, f32 new_kd); |
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MotionInput(const MotionInput&) = default; |
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MotionInput& operator=(const MotionInput&) = default; |
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MotionInput(MotionInput&&) = default; |
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MotionInput& operator=(MotionInput&&) = default; |
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void SetAcceleration(const Common::Vec3f& acceleration); |
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void SetGyroscope(const Common::Vec3f& gyroscope); |
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void SetQuaternion(const Common::Quaternion<f32>& quaternion); |
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void SetGyroDrift(const Common::Vec3f& drift); |
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void SetGyroThreshold(f32 threshold); |
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void EnableReset(bool reset); |
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void ResetRotations(); |
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void UpdateRotation(u64 elapsed_time); |
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void UpdateOrientation(u64 elapsed_time); |
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[[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const; |
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[[nodiscard]] Common::Vec3f GetAcceleration() const; |
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[[nodiscard]] Common::Vec3f GetGyroscope() const; |
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[[nodiscard]] Common::Vec3f GetRotations() const; |
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[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const; |
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[[nodiscard]] Input::MotionStatus GetMotion() const; |
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[[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude, |
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int gyro_magnitude) const; |
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[[nodiscard]] bool IsMoving(f32 sensitivity) const; |
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[[nodiscard]] bool IsCalibrated(f32 sensitivity) const; |
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private: |
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void ResetOrientation(); |
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void SetOrientationFromAccelerometer(); |
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// PID constants |
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f32 kp; |
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f32 ki; |
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f32 kd; |
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// PID errors |
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Common::Vec3f real_error; |
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Common::Vec3f integral_error; |
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Common::Vec3f derivative_error; |
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Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f}; |
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Common::Vec3f rotations; |
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Common::Vec3f accel; |
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Common::Vec3f gyro; |
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Common::Vec3f gyro_drift; |
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f32 gyro_threshold = 0.0f; |
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u32 reset_counter = 0; |
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bool reset_enabled = true; |
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bool only_accelerometer = true; |
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}; |
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} // namespace InputCommon |
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