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fix

test-revert-gpu-optim
lizzie 1 month ago
parent
commit
4f3e4bf9cb
  1. 3
      src/video_core/texture_cache/texture_cache.h

3
src/video_core/texture_cache/texture_cache.h

@ -1513,8 +1513,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
// If we cannot determine a base mapping, fallback to preserving the
// overlap (avoid deleting GPU-modified data) and log the event so
// it can be investigated, we're trying to pinpoint the issue of texture flickering.
LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap {}",
overlap.gpu_addr, overlap_id);
LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap", u64(overlap.gpu_addr));
continue;
}
}

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