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@ -1513,8 +1513,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA |
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// If we cannot determine a base mapping, fallback to preserving the |
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// overlap (avoid deleting GPU-modified data) and log the event so |
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// it can be investigated, we're trying to pinpoint the issue of texture flickering. |
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LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap {}", |
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overlap.gpu_addr, overlap_id); |
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LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap", u64(overlap.gpu_addr)); |
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continue; |
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} |
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} |
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