diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 3926fd87ac..8ac025f1df 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1513,8 +1513,7 @@ ImageId TextureCache

::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA // If we cannot determine a base mapping, fallback to preserving the // overlap (avoid deleting GPU-modified data) and log the event so // it can be investigated, we're trying to pinpoint the issue of texture flickering. - LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap {}", - overlap.gpu_addr, overlap_id); + LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap", u64(overlap.gpu_addr)); continue; } }