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@ -5,6 +5,7 @@ |
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include <queue>
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#include "common/settings.h"
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#include "shader_recompiler/exception.h"
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@ -226,4 +227,98 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b |
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return result; |
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} |
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bool IsLegacyAttribute(IR::Attribute attribute) { |
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return (attribute >= IR::Attribute::ColorFrontDiffuseR && |
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attribute <= IR::Attribute::ColorBackSpecularA) || |
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attribute == IR::Attribute::FogCoordinate || |
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(attribute >= IR::Attribute::FixedFncTexture0S && |
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attribute <= IR::Attribute::FixedFncTexture9Q); |
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} |
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std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings( |
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const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) { |
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std::map<IR::Attribute, IR::Attribute> mapping; |
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for (size_t index = 0; index < 4; ++index) { |
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auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4; |
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if (state.AnyComponent(attr)) { |
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for (size_t i = 0; i < 4; ++i) { |
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mapping.insert({attr + i, ununsed_generics.front() + i}); |
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} |
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ununsed_generics.pop(); |
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} |
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} |
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if (state[IR::Attribute::FogCoordinate]) { |
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mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()}); |
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ununsed_generics.pop(); |
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} |
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for (size_t index = 0; index < IR::NUM_FIXED_FNC_TEXTURES; ++index) { |
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auto attr = IR::Attribute::FixedFncTexture0S + index * 4; |
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if (state.AnyComponent(attr)) { |
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for (size_t i = 0; i < 4; ++i) { |
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mapping.insert({attr + i, ununsed_generics.front() + i}); |
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} |
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ununsed_generics.pop(); |
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} |
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} |
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return mapping; |
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} |
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void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) { |
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auto& stores = program.info.stores; |
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if (stores.Legacy()) { |
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std::queue<IR::Attribute> ununsed_output_generics{}; |
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { |
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if (!stores.Generic(index)) { |
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ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4); |
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} |
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} |
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auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics); |
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for (IR::Block* const block : program.post_order_blocks) { |
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for (IR::Inst& inst : block->Instructions()) { |
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switch (inst.GetOpcode()) { |
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case IR::Opcode::SetAttribute: { |
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const auto attr = inst.Arg(0).Attribute(); |
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if (IsLegacyAttribute(attr)) { |
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stores.Set(mappings[attr], true); |
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inst.SetArg(0, Shader::IR::Value(mappings[attr])); |
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} |
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break; |
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} |
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default: |
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break; |
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} |
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} |
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} |
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} |
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auto& loads = program.info.loads; |
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if (loads.Legacy()) { |
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std::queue<IR::Attribute> ununsed_input_generics{}; |
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { |
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const AttributeType input_type{runtime_info.generic_input_types[index]}; |
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if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) || |
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input_type == AttributeType::Disabled) { |
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ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4); |
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} |
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} |
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auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics); |
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for (IR::Block* const block : program.post_order_blocks) { |
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for (IR::Inst& inst : block->Instructions()) { |
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switch (inst.GetOpcode()) { |
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case IR::Opcode::GetAttribute: { |
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const auto attr = inst.Arg(0).Attribute(); |
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if (IsLegacyAttribute(attr)) { |
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loads.Set(mappings[attr], true); |
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inst.SetArg(0, Shader::IR::Value(mappings[attr])); |
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} |
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break; |
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} |
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default: |
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break; |
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} |
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} |
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} |
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} |
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} |
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} // namespace Shader::Maxwell
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