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[hw_composer]: Add "Respect present interval 0 for unlocked FPS"

Co-authored-by: Zephyron <zephyron@citron-emu.org>
interval-zero
Gamer64 5 months ago
committed by Caio Oliveira
parent
commit
4dcbc1c03c
No known key found for this signature in database GPG Key ID: 362DA3DC1901E080
  1. 1
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
  2. 7
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
  3. 1
      src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
  4. 2
      src/android/app/src/main/res/values/strings.xml
  5. 3
      src/common/settings.h
  6. 10
      src/core/hle/service/nvnflinger/hardware_composer.cpp
  7. 5
      src/qt_common/config/shared_translation.cpp

1
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt

@ -53,6 +53,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SOC_OVERLAY_BACKGROUND("soc_overlay_background"),
ENABLE_INPUT_OVERLAY_AUTO_HIDE("enable_input_overlay_auto_hide"),
RESPECT_PRESENT_INTERVAL_ZERO("respect_present_interval_zero"),
PERF_OVERLAY_BACKGROUND("perf_overlay_background"),
SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"),

7
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt

@ -237,6 +237,13 @@ abstract class SettingsItem(
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
}
put(
SwitchSetting(
BooleanSetting.RESPECT_PRESENT_INTERVAL_ZERO,
titleId = R.string.respect_present_interval_zero,
descriptionId = R.string.respect_present_interval_zero_description
)
)
put(
SwitchSetting(
dockedModeSetting,

1
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

@ -460,6 +460,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key)
add(HeaderSetting(R.string.veil_renderer))
add(BooleanSetting.RESPECT_PRESENT_INTERVAL_ZERO.key)
add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
add(IntSetting.DMA_ACCURACY.key)
add(BooleanSetting.BUFFER_REORDER_DISABLE.key)

2
src/android/app/src/main/res/values/strings.xml

@ -105,6 +105,8 @@
<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
<string name="veil_renderer">Renderer</string>
<string name="respect_present_interval_zero">Respect present interval 0 for unlocked FPS</string>
<string name="respect_present_interval_zero_description">When enabled, present interval 0 will be used for games requesting unlocked FPS. This matches console behavior more closely, but may cause higher battery usage and frame pacing issues. When disabled (default), present interval 0 is capped at 120FPS to conserve battery.</string>
<string name="renderer_early_release_fences">Release Fences Early</string>
<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
<string name="sync_memory_operations">Sync Memory Operations</string>

3
src/common/settings.h

@ -342,6 +342,9 @@ struct Values {
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<bool> respect_present_interval_zero{
linkage, false, "respect_present_interval_zero", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,

10
src/core/hle/service/nvnflinger/hardware_composer.cpp

@ -8,6 +8,8 @@
#include <boost/container/small_vector.hpp>
#include "common/settings.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
@ -21,6 +23,14 @@ namespace {
s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
if (swap_interval <= 0) {
// If swap_interval is 0 and setting enabled, respect it as unlocked FPS
if (swap_interval == 0 && Settings::values.respect_present_interval_zero.GetValue()) {
if (out_speed_scale) {
*out_speed_scale = 1.0f;
}
return 0;
}
// As an extension, treat nonpositive swap interval as speed multiplier.
if (out_speed_scale) {
*out_speed_scale = 2.f * static_cast<f32>(1 - swap_interval);

5
src/qt_common/config/shared_translation.cpp

@ -213,6 +213,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
use_asynchronous_gpu_emulation,
tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(
Settings, respect_present_interval_zero, tr("Respect present interval 0 for unlocked FPS"),
tr("When enabled, present interval 0 will be used for games requesting unlocked FPS.\n"
"This matches console behavior more closely, but may cause higher battery usage and frame pacing issues.\n"
"When disabled (default), present interval 0 is capped at 120FPS to conserve battery."));
INSERT(Settings,
nvdec_emulation,
tr("NVDEC emulation:"),

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