diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
index 398e2ee418..fea9c10315 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
@@ -53,6 +53,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SOC_OVERLAY_BACKGROUND("soc_overlay_background"),
ENABLE_INPUT_OVERLAY_AUTO_HIDE("enable_input_overlay_auto_hide"),
+ RESPECT_PRESENT_INTERVAL_ZERO("respect_present_interval_zero"),
PERF_OVERLAY_BACKGROUND("perf_overlay_background"),
SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"),
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
index cc1ce41e4b..ee27058ab2 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
@@ -237,6 +237,13 @@ abstract class SettingsItem(
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
}
+ put(
+ SwitchSetting(
+ BooleanSetting.RESPECT_PRESENT_INTERVAL_ZERO,
+ titleId = R.string.respect_present_interval_zero,
+ descriptionId = R.string.respect_present_interval_zero_description
+ )
+ )
put(
SwitchSetting(
dockedModeSetting,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
index 2a6929301c..35f561a1e0 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
@@ -460,6 +460,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key)
add(HeaderSetting(R.string.veil_renderer))
+ add(BooleanSetting.RESPECT_PRESENT_INTERVAL_ZERO.key)
add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
add(IntSetting.DMA_ACCURACY.key)
add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index d0d4e48fd9..459ab922eb 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -105,6 +105,8 @@
The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.
Renderer
+ Respect present interval 0 for unlocked FPS
+ When enabled, present interval 0 will be used for games requesting unlocked FPS. This matches console behavior more closely, but may cause higher battery usage and frame pacing issues. When disabled (default), present interval 0 is capped at 120FPS to conserve battery.
Release Fences Early
Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.
Sync Memory Operations
diff --git a/src/common/settings.h b/src/common/settings.h
index 6690411d2d..7ca0e675fa 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -342,6 +342,9 @@ struct Values {
Category::Renderer};
SwitchableSetting use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
+ SwitchableSetting respect_present_interval_zero{
+ linkage, false, "respect_present_interval_zero", Category::Renderer};
+
SwitchableSetting accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
diff --git a/src/core/hle/service/nvnflinger/hardware_composer.cpp b/src/core/hle/service/nvnflinger/hardware_composer.cpp
index 4f8f5da69a..fdbfd3ccd5 100644
--- a/src/core/hle/service/nvnflinger/hardware_composer.cpp
+++ b/src/core/hle/service/nvnflinger/hardware_composer.cpp
@@ -8,6 +8,8 @@
#include
+#include "common/settings.h"
+
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
@@ -21,6 +23,14 @@ namespace {
s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
if (swap_interval <= 0) {
+ // If swap_interval is 0 and setting enabled, respect it as unlocked FPS
+ if (swap_interval == 0 && Settings::values.respect_present_interval_zero.GetValue()) {
+ if (out_speed_scale) {
+ *out_speed_scale = 1.0f;
+ }
+ return 0;
+ }
+
// As an extension, treat nonpositive swap interval as speed multiplier.
if (out_speed_scale) {
*out_speed_scale = 2.f * static_cast(1 - swap_interval);
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index 48190eda79..1c86019d0d 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -213,6 +213,11 @@ std::unique_ptr InitializeTranslations(QObject* parent)
use_asynchronous_gpu_emulation,
tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
+ INSERT(
+ Settings, respect_present_interval_zero, tr("Respect present interval 0 for unlocked FPS"),
+ tr("When enabled, present interval 0 will be used for games requesting unlocked FPS.\n"
+ "This matches console behavior more closely, but may cause higher battery usage and frame pacing issues.\n"
+ "When disabled (default), present interval 0 is capped at 120FPS to conserve battery."));
INSERT(Settings,
nvdec_emulation,
tr("NVDEC emulation:"),