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Merge pull request #10614 from xcfrg/shader-backend-status-bar
yuzu: add opengl shader backend info in status bar
pull/15/merge
liamwhite
3 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with
14 additions and
1 deletions
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src/yuzu/configuration/config.cpp
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src/yuzu/configuration/config.h
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src/yuzu/main.cpp
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@ -101,6 +101,12 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text |
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{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))}, |
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}; |
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const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = { |
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{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))}, |
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{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))}, |
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{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))}, |
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}; |
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// This shouldn't have anything except static initializers (no functions). So
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// QKeySequence(...).toString() is NOT ALLOWED HERE.
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// This must be in alphabetical order according to action name as it must have the same order as
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@ -54,6 +54,7 @@ public: |
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static const std::map<bool, QString> use_docked_mode_texts_map; |
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static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map; |
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map; |
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map; |
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static constexpr UISettings::Theme default_theme{ |
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#ifdef _WIN32 |
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@ -4116,7 +4116,13 @@ void GMainWindow::UpdateDockedButton() { |
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void GMainWindow::UpdateAPIText() { |
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const auto api = Settings::values.renderer_backend.GetValue(); |
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const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second; |
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renderer_status_button->setText(renderer_status_text.toUpper()); |
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renderer_status_button->setText( |
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api == Settings::RendererBackend::OpenGL |
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? tr("%1 %2").arg( |
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renderer_status_text.toUpper(), |
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Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue()) |
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->second) |
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: renderer_status_text.toUpper()); |
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} |
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void GMainWindow::UpdateFilterText() { |
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