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spirv_emit_context: add missing flat decoration

nce_cpp
Liam 3 years ago
parent
commit
4b905e9680
  1. 1
      src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

1
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@ -1362,6 +1362,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (loads[IR::Attribute::Layer]) {
AddCapability(spv::Capability::Geometry);
layer = DefineInput(*this, U32[1], false, spv::BuiltIn::Layer);
Decorate(layer, spv::Decoration::Flat);
}
if (loads.AnyComponent(IR::Attribute::PositionX)) {
const bool is_fragment{stage != Stage::Fragment};

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