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[am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently (#2902)

Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
pull/2964/head
JPikachu 2 months ago
committed by crueter
parent
commit
4b34a5c9fa
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 21
      src/core/hle/service/am/service/common_state_getter.cpp
  2. 5
      src/core/hle/service/am/service/common_state_getter.h

21
src/core/hle/service/am/service/common_state_getter.cpp

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@ -30,8 +33,8 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_, std::shared_ptr<Ap
{8, D<&ICommonStateGetter::GetBootMode>, "GetBootMode"}, {8, D<&ICommonStateGetter::GetBootMode>, "GetBootMode"},
{9, D<&ICommonStateGetter::GetCurrentFocusState>, "GetCurrentFocusState"}, {9, D<&ICommonStateGetter::GetCurrentFocusState>, "GetCurrentFocusState"},
{10, D<&ICommonStateGetter::RequestToAcquireSleepLock>, "RequestToAcquireSleepLock"}, {10, D<&ICommonStateGetter::RequestToAcquireSleepLock>, "RequestToAcquireSleepLock"},
{11, nullptr, "ReleaseSleepLock"},
{12, nullptr, "ReleaseSleepLockTransiently"},
{11, D<&ICommonStateGetter::ReleaseSleepLock>, "ReleaseSleepLock"},
{12, D<&ICommonStateGetter::ReleaseSleepLockTransiently>, "ReleaseSleepLockTransiently"},
{13, D<&ICommonStateGetter::GetAcquiredSleepLockEvent>, "GetAcquiredSleepLockEvent"}, {13, D<&ICommonStateGetter::GetAcquiredSleepLockEvent>, "GetAcquiredSleepLockEvent"},
{14, nullptr, "GetWakeupCount"}, {14, nullptr, "GetWakeupCount"},
{20, nullptr, "PushToGeneralChannel"}, {20, nullptr, "PushToGeneralChannel"},
@ -112,6 +115,20 @@ Result ICommonStateGetter::RequestToAcquireSleepLock() {
R_SUCCEED(); R_SUCCEED();
} }
Result ICommonStateGetter::ReleaseSleepLock() {
LOG_WARNING(Service_AM, "(STUBBED) called");
m_applet->sleep_lock_event.Clear();
R_SUCCEED();
}
Result ICommonStateGetter::ReleaseSleepLockTransiently() {
LOG_WARNING(Service_AM, "(STUBBED) called");
m_applet->sleep_lock_event.Clear();
R_SUCCEED();
}
Result ICommonStateGetter::GetAcquiredSleepLockEvent( Result ICommonStateGetter::GetAcquiredSleepLockEvent(
OutCopyHandle<Kernel::KReadableEvent> out_event) { OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_WARNING(Service_AM, "called"); LOG_WARNING(Service_AM, "called");

5
src/core/hle/service/am/service/common_state_getter.h

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@ -29,6 +32,8 @@ private:
Result ReceiveMessage(Out<AppletMessage> out_applet_message); Result ReceiveMessage(Out<AppletMessage> out_applet_message);
Result GetCurrentFocusState(Out<FocusState> out_focus_state); Result GetCurrentFocusState(Out<FocusState> out_focus_state);
Result RequestToAcquireSleepLock(); Result RequestToAcquireSleepLock();
Result ReleaseSleepLock();
Result ReleaseSleepLockTransiently();
Result GetAcquiredSleepLockEvent(OutCopyHandle<Kernel::KReadableEvent> out_event); Result GetAcquiredSleepLockEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetReaderLockAccessorEx(Out<SharedPointer<ILockAccessor>> out_lock_accessor, Result GetReaderLockAccessorEx(Out<SharedPointer<ILockAccessor>> out_lock_accessor,
u32 button_type); u32 button_type);

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