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@ -586,7 +586,9 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { |
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cpu_addr_base += u64(std::max<s64>(difference2, 0)); |
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const u64 new_size = cpu_addr_end2 - cpu_addr_base; |
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const u64 new_offset = cpu_addr_base - buffer.CpuAddr(); |
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ASSERT(!IsRegionCpuModified(cpu_addr_base, new_size)); |
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if (IsRegionCpuModified(cpu_addr_base, new_size)) { |
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return; |
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} |
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downloads.push_back({ |
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BufferCopy{ |
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.src_offset = new_offset, |
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@ -596,8 +598,15 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { |
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buffer_id, |
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}); |
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total_size_bytes += new_size; |
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buffer.UnmarkRegionAsGpuModified(cpu_addr_base, new_size); |
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largest_copy = std::max(largest_copy, new_size); |
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constexpr u64 align_mask = ~(32ULL - 1); |
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const VAddr align_up_address = (cpu_addr_base + 31) & align_mask; |
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const u64 difference = align_up_address - cpu_addr_base; |
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if (difference > new_size) { |
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return; |
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} |
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const u64 fixed_size = new_size - difference; |
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buffer.UnmarkRegionAsGpuModified(align_up_address, fixed_size & align_mask); |
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}); |
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}); |
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} |
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@ -1380,7 +1389,8 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s |
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// Binding the whole map range would be technically correct, but games have large maps that make |
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// this approach unaffordable for now. |
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static constexpr u32 arbitrary_extra_bytes = 0xc000; |
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const u32 bytes_to_map_end = static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr)); |
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const u32 bytes_to_map_end = |
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std::max(size, static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr))); |
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const Binding binding{ |
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.cpu_addr = *cpu_addr, |
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.size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end), |
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