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shader: Shader size is long uint, not uint.

nce_cpp
Sam Spilsbury 10 years ago
parent
commit
48693e98fa
  1. 2
      src/video_core/shader/shader_jit_x64.cpp

2
src/video_core/shader/shader_jit_x64.cpp

@ -856,7 +856,7 @@ void JitShader::Compile() {
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
}
JitShader::JitShader() {

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