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@ -19,8 +19,7 @@ static constexpr u32 PROGRAM_OFFSET{10}; |
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ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { |
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ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { |
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; |
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out += "// Shader Unique Id: VS" + id + "\n\n"; |
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std::string out = "// Shader Unique Id: VS" + id + "\n\n"; |
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out += GetCommonDeclarations(); |
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out += GetCommonDeclarations(); |
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out += R"( |
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out += R"( |
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@ -82,8 +81,7 @@ void main() { |
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ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { |
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ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { |
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; |
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out += "// Shader Unique Id: GS" + id + "\n\n"; |
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std::string out = "// Shader Unique Id: GS" + id + "\n\n"; |
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out += GetCommonDeclarations(); |
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out += GetCommonDeclarations(); |
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out += R"( |
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out += R"( |
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@ -113,8 +111,7 @@ void main() { |
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ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { |
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ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { |
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; |
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out += "// Shader Unique Id: FS" + id + "\n\n"; |
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std::string out = "// Shader Unique Id: FS" + id + "\n\n"; |
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out += GetCommonDeclarations(); |
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out += GetCommonDeclarations(); |
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out += R"( |
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out += R"( |
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